1,857 Commits over 4,414 Days - 0.02cph!
bow holdtype - fix for issue with incorrect arrow material, updated rigged file with latest arrow model
vm bow - fixed thumb clipping through glove meshes
Thompson vm - Fixed finger clipping on admire anim
updated generic sitting pose
vm chainsaw - fixed issue with jacket clipping camera
kayak paddle - model & animation update
rotated vm cake & updated flame effect position
re-positioned scope attachment on l96 vm prefab
player animator paddling updates
added sit_raft_nopaddle anim and hooked up in player animator
paddle vm animator blendtree updates
vm paddle animator blendtree test
vm paddle anim updates, added ironsight & camera shake to throw
viewmodel and 3rd person oar anim updates
set up throwing
organised folders
populated override controller
updated beach chair player anim & mount position
vm waterpistol - updated anims, added admire, animator updates
boogie board - updated mount position to align 3rd person hands better
added .entity suffix to instant camera entity
updates to instant camera entity
watergun player reload anim update, override changes
removed _HIGH mesh from watergun .entity prefab
watergun viewmodel anim updates
removed unused collision mesh
watergun worldmodel re-lodded
watergun and waterpistol .worldmodel prefab setup
removed unused model prefabs
instant camera:
removed unneeded model prefab
renamed worldmodel
updates to .worldmodel prefab
tweaks to vm watergun animator
instant camera:
player anims
holdtype override
.entity updates
vm water gun -
Added anims
tweaked shape of cable clip in model
added bone for animation
re-positioned viewmodel
animator changes
watergun holdtype anims
override controller updates
re-named/exported watergun world models with clean values
updated .entity with correct model, re-linked fx
Added beach chair player pose, updated deployed prefab mount position & pose used
waterpistol vm mesh re-exports
re-exported water pistol vm base and added static body mesh to prefab
added passenger sitting pose to player animator
spas12 viewmodel - fixed issue with shell floating into weapon during reload
more position fixes to 3rd person weapon attachments, updated bounds and positions on some world models
scope position fixes to 3rd person weapon attachments, cleaned up positional offsets on some scope models & re-exported
small scope entity material fix and icon update
Added toolgun .worldmodel prefab & set .item to use it
made weapon world models relative sizes
hose vm rig, vm prefab, entity update
xylophone player anims and override controller
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
flute anims and override controller
tambourine holdtype setup
weapon prefab now using world model
tamborine player overide animator
base idle & play anim