2,647 Commits over 3,653 Days - 0.03cph!
reverted wire animator back to previous version
updated wire anims & animator
re-skinned and re-exported Matts updated mesh
viewmodel arms fbx, layer mask, edited salvaged axe prefab for test
Unit react animations, updated animators
vm anims, model, textures, material, vm and wm prefabs
grabber changed back to generic rig
Celeb Anims, some idle updates, added celebs to controllers, source files
deleted unnecessary l96 files
added confetti anim event
Updated confetti cannon model rig
Added cannon anims
Added l96 admire anim, hooked up in animator
viewmodel, worldmodel, projectile and entity prefabs, deleted unnecessary files
Crouch Idle Pistol Aim anim
Updated crouch anims, moved some old anims to unused
Updated strafe anims, added crouch strafe aim anims
Updated citizen base controller ( added strafe pistol anims to blendtree)
moved pistol walk anim to pistol folder
attachment position updates
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
Attachements and anim event work
Anim events, worldmodel game prefab
Updated anims & controller, added shake effect
Burner & Healer celebs
Added to animators
Source anims
updated mortar celeb export
Initial bar bones prefab, controller, folders, rig and anims
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
updated sitting generic pose RUST-119
Riot helmet LOD clipping fix RUST-48
removal of additional compound bow fbx/prefab
vm compound bow admire anim update
Added rigged world compound bow
Fixed arrowheads on viewmodel
Added rigged model to entity
reduced spec level on material
updated lods, added worldmodel prefab, nudged draw bow sounds
tweaked ironsight to match anim better,
added sounds and anim events,
updated skinning of strings,
updated prefab
super rough placeholder anims, initial setup of vm prefab & animator, parameters
removed jackhammer screenshake
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack