2,823 Commits over 3,897 Days - 0.03cph!
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bone knife / combat knife anim update - quicker wind up when throwing
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Updated bone knife throw source
wip - added vertex colour to underwater vines
Vines mesh, anims and texture
updates to MGL 3p relax poses & override controller
fixed MGL admire /ironsight bug
fixed issue with 3p flamethrower reload
vm knife clipping fixes
added unique animator
updated viewmodel prefab to use new animator
MGL ADS fire anim + controller setup
Admire anim
anim updates
GL holdtype deploy and reload anims
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
gl vm updates, entity reload timings
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bolt rifle fractional reload anim fix
Added control rig and constraints to base weapon attachment hierarchy
Driven key attributes for Left/Right hand attachments
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
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re-skinned updated model
added joint for fuel gauge
updated .entity prefab with Toms updated model
Added anims for fuel gauge
added fuelFraction param to animator
set gauge glass material to transparent
updated mini-copter sitting pose
added co-pilot pose and added posetype in animator
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door knocker animator setup, added 'knock' anim events
detonator effect and sound folders
vm detonator updates, added detonator entity