2,823 Commits over 3,897 Days - 0.03cph!
bass holdtype now uses bass model
bass holdtype now uses bass model
trumpet holdtype setup with lods,
created override controller and added idle pose
trumpet holdtype setup with lods,
created override controller and added idle pose
updated horse base pose, updated idle
updated horse base pose, updated idle
player drum & piano poses
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minicopter - removed tail mesh from main body
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scaled up minicopter fuel gauge, brightened indicator
added anim to cinematic controller
minicopter entity update - trying to fix transform child cant be loaded issue
deleted unused minicopter prefab
minicopter fuel gauge setup
db shotgun worldmodel prefab lod fix
Added test player animator, bools & updated clips of some anims
player animator update - Added emotes base state, emote bool, blendtree setup
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horse updates:
- updated walk to start/end in the passing position
- tweaked blend in/out transition points
- added looping idle
- fixed hair clipping on walk
tweaked horse blend times on controller
added 1st pass horse eating anim, added to animator
horse gallop update - fixed rear feet issue & looping hair movement
horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
combat vm knife anim & prefab updates
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fixed bow holdtype rotation
edited 3p poses
bow folder cleanup, 3p anim tweaks
Updated bow model, vm, holdtype and world
updated vm anims
prefab updates
old mat and file removal
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