2,651 Commits over 3,653 Days - 0.03cph!
super rough placeholder anims, initial setup of vm prefab & animator, parameters
removed jackhammer screenshake
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
jackhammer anims & controller updates
c4 updates merge from New c4 branch
updated viewmodel with toms new c4 model
updated deployed, world and entity prefabs
tweaked entity holdtype positioning
tweaked hand position on anims to avoid wire clipping thumb
removed additional c4 model prefab
Updated jackhammer anims, viewmodel prefab scaling
added clean vm export script
update to source vm paddle anims
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
3rd person paddle anim source update
source vm jackhammer files
vm jackhammer placeholder anims
vm animator and prefab setup
Paddling anims
Animator parameters for sitting state
blendtree
holdtype setup and placeholder anims
entity prefab
world model prefab & setup
updates to vm controller rig ( added generic weapon base rig, weapon l/R hand constraints, character set)
Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
- Player anims
- Added blendtrees to playeranimator
- Added freefall ,openParachute, and landing bools to playeranimator
updated player anim source files
Fixed issue with vm rock idle popping
Added Healer rig & source anims, updated game anims
Updated 360 shooting pose
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Added kneeling version of 360 anim to player controller
Added deadzones to anim
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)