userAlex Webstercancel

1,850 Commits over 4,141 Days - 0.02cph!

11 Years Ago
Added 1st pass player wounded animation
11 Years Ago
Updated player wounded anim & .meta
11 Years Ago
Revised to previous Salvaged axe vm Idle as it has been overwritten
11 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
11 Years Ago
Updated player wounded fbx
11 Years Ago
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
11 Years Ago
Updated holdtype for wm salvaged icepick
11 Years Ago
Updated vm hatchet anims & removed left hand visible when running
11 Years Ago
Updated blends on vm hatchet controller
11 Years Ago
more updates to vm stone hatchet anims & controller
11 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
11 Years Ago
Improved bow aiming (arrow now points to center of screen)
11 Years Ago
Updates to vm bow anims & controller
11 Years Ago
Skinned & rigged new head2 variant ready for testing (no lods or blends)
11 Years Ago
Added head 2 textures & created 1st pass player2 skin material
11 Years Ago
Added head2 prefab (in case it's needed)
11 Years Ago
Added to devlist
11 Years Ago
Updated lit torch vm anims to not obstruct your view so much
11 Years Ago
Updated wm torch prefab
11 Years Ago
Added vm stone pickaxe anims & anim events
11 Years Ago
Added stone pickaxe anim controller
11 Years Ago
Added stone pickaxe vm prefab
11 Years Ago
Changes to vm stone pickaxe prefab & vm rig
11 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
11 Years Ago
Updated stone pickaxe materials
11 Years Ago
Added stone pickaxe anim events, updated wm model
11 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
10 Years Ago
Added additional first pass bota bag vm anims
10 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
10 Years Ago
Deleted old vm bota bag deploy anim
10 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
10 Years Ago
updated bota vm anims & clips
10 Years Ago
Updated skinning on head2
10 Years Ago
Offset starting position of wounded anim so head lands at 0,0
10 Years Ago
Updated wounded anims
10 Years Ago
Updated wounded anim
10 Years Ago
Re-positioned 3rd person salvaged tools
10 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
10 Years Ago
Added initial crossbow world model & wm prefab
10 Years Ago
Changed holdtype & adjusted position of player crossbow prefab
10 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
10 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
10 Years Ago
Updated holdtype on player crossbow
10 Years Ago
Added wounded in chest anim
10 Years Ago
updated crossbow vm anims, changes to controller
10 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
10 Years Ago
Added bow specific lazy aim, reduced deadzone
10 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
10 Years Ago
Gate anim stuff
10 Years Ago
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds Hammer - smoothed out anim speeds Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows