2,823 Commits over 3,897 Days - 0.03cph!
updates to vm controller rig ( added generic weapon base rig, weapon l/R hand constraints, character set)
Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
- Player anims
- Added blendtrees to playeranimator
- Added freefall ,openParachute, and landing bools to playeranimator
updated player anim source files
Fixed issue with vm rock idle popping
Added Healer rig & source anims, updated game anims
Updated 360 shooting pose
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Added kneeling version of 360 anim to player controller
Added deadzones to anim
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
updated player boat sitting source
vehicleAimYaw param added to player animator
Replaced boat passenger pose with shooting 360 test anim
set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
updated wounded animation starting position, made current desired time range loop
updated generic sitting pose to avoid hands clipping
Adding sitting pose source
Added generic sitting pose
edited steering pose, added passenger pose, added pose to animator
player animator blendtree updates and poses
updates to vm gesture source
Fixed vm torch not hitting centre of screen, tweaks to anims