2,823 Commits over 3,897 Days - 0.03cph!
Updated cowboy rig
Added template
Added forehand test anim
Added racket source file & anim
Cowboy rig updates ( new arm setup)
Cowboy rig update ( original ik arm setup, blends reconnected)
Cowboy rig - Skinning & problem areas
Cowboy rig - 1st pass skinning
Updated Mavis smash, removed jolty movement on motion bone
Updated Mavis smash, removed jolty movement on motion bone
Added template facial rig to art database
Fixed clipping on bone knife throw
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
Updated Elvis ready face source
updates to Lion-El backhand anim source
Added Lion-El death 2 anim source
Updates to Owl & Lion-El rigs
boneknife vm throw anim source
Re-exported Lion-El anim set & character fbx, updated .metas
Mavis flying anims - final batch source update
code change to Mavis config file
Mavis flying anims - final batch
ak47 ironsight target tweaks
updated ak47 lods maya file
Mavis flying anims - batch 2
AK47 - Updated vm reference source with new meshes
Added all LODS base maya file
Added LODs to database
Added textures & materials
AK47 mesh update (now component meshes)
Mavis flying anims - batch 2
Mavis flying anims - batch 1
Mavis source flying anims - batch 1
Mavis flying backhand stand
Mavis flying run north/south & ready
Mavis - flying forehand stand
Re-exported Mavis character & anim set with updated hierarchy
Updated vm bone club anim source files
view model bone club updates
Updates to bone club vm source anims
Added throw source
Extended idle re-named as rare idle
Changes to hierarchy in Mavis rig to stabalize ball anim data
Mavis flying forehand test source
Owl source anim update
Re-exported Owl character & anim set with updated hierarchy
Added rig test anims for Owl
Added Elvis portrait anim + meta