userAlex Webstercancel

2,286 Commits over 4,567 Days - 0.02cph!

9 Years Ago
hatchet vm update
9 Years Ago
vm mp5 - fixed skinning issues
9 Years Ago
vm supply signal - fixed sounds not playing
9 Years Ago
Lr300 world model fix
9 Years Ago
viewmodel import and folder settings
9 Years Ago
viewmodel skinning update for SAR & Eoka
9 Years Ago
Double shotgun worldmodel update, material settings changed
9 Years Ago
prefab error fix for hammer & rock vm
9 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
9 Years Ago
Admire animations - adding to DB
9 Years Ago
Admire animations - adding more to DB
9 Years Ago
Admire animations - adding more to DB - 1st Pass
9 Years Ago
1st pass admires (added to existing _anim files)
9 Years Ago
animator setup - added admire triggers, conditions & transition networks
9 Years Ago
vm admire updates
9 Years Ago
admire anim updates
9 Years Ago
admire anim updates
9 Years Ago
vm admire updates
9 Years Ago
admire fixes
9 Years Ago
admire updates
9 Years Ago
vm admire updates
9 Years Ago
Bone knife admire fix
9 Years Ago
Beancan grenade admire fix
9 Years Ago
vm admire updates
9 Years Ago
updated admires
9 Years Ago
Admire updates
9 Years Ago
vm admire updates
9 Years Ago
admire updates
9 Years Ago
vm anim updates
9 Years Ago
vm crossbow wobble fix
9 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
9 Years Ago
rock vm tweaks
9 Years Ago
player animator blendtree updates and poses
9 Years Ago
edited steering pose, added passenger pose, added pose to animator
9 Years Ago
updated passenger pose
9 Years Ago
Added generic sitting pose
9 Years Ago
pose re-export
9 Years Ago
updated generic sitting pose to avoid hands clipping
9 Years Ago
updated wounded animation starting position, made current desired time range loop
9 Years Ago
vehicleAimYaw param added to player animator Replaced boat passenger pose with shooting 360 test anim set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
9 Years Ago
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
9 Years Ago
Added kneeling version of 360 anim to player controller Added deadzones to anim
9 Years Ago
updated kneeling aanim
9 Years Ago
wounded player anim fix
9 Years Ago
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
9 Years Ago
Updated 360 shooting pose
9 Years Ago
Fixed issue with vm rock idle popping
8 Years Ago
- Player anims - Added blendtrees to playeranimator - Added freefall ,openParachute, and landing bools to playeranimator
8 Years Ago
Added world model and entity ore prefabs adding ore folders moved ore model fbx, textures and material to weapons folder
8 Years Ago
name and folder changes