2,823 Commits over 3,897 Days - 0.03cph!
Added wounded in chest anim
Added Igor & Elvis south turning run anims
Added player wounded in chest source
Elvis updates:
New run anims
Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
Elvis new run anims part 3
Mavis forehand & backhand run source files
Igor forehand & backhand rushed source files
re-export of Igor forehand rushed
Added Igor backhand rushed
added Igor last ditch forehand
Updated source run files for Mavis
Updating crossbow source file
Updated holdtype on player crossbow
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
Updated Mavis flying anims
Changed holdtype & adjusted position of player crossbow prefab
Added initial crossbow world model & wm prefab
crossbow vm rig, anims, controller, SFX events & vm prefab
Rigged vm crossbow + 1st pass anim set
Elvis rig updates:
- Added new mesh & blendshapes
- Removed lid bones
- Added facial UI
- Hooked up blends to controllers
- Skinning tweaks
Updates to Elvis & TENN-15 rig
Re-positioned 3rd person salvaged tools
Shortened Lion-El running hits ( experimenting)
Shortend Igor running hits ( experiment)
experimenting with new Igor running hits
TENN-15 running forehand & backhand
TENN-15 running forehand & backhand
Lion-El running forehand & backhand
Updated Lion-El running hits
WIP Lion-El running hit anims
Lion-El special move & events
Added Elvis selection anim
Hooked up Elvis animator to use anim on selection
Lion-El forehand dive & events
Added Lion-El character selected anim
Added Lion-El character selected anim
Added trigger & hooked up animator to play anim on selection