1,814 Commits over 4,079 Days - 0.02cph!
Added sleeping flinch anims
Added torch viewmodel anim exports (ignite / attack / combo / extinguish)
added placeholder torch world model
re-exported Torch viewmodel anims
re-exported torch view model anims
Updated torch view model anims & anim controller
Updated torch view model anims
removed placeholder anim events on torch view model anims
Added anim events to torch view model anims
tweaked deploy torch view model anim
Added 1st pass player torch anim set
new exported anims for the torch
updated anim controller for torch. Now contains lit idle / attack / hit triggers
fixed rock holdtype stand / attack anims
changed world model rock prefab
updated held position of torch
commited w_rock meta file
changes to hold type anims & world meshes for correct weapon placement
reset positions of all world model weapon prefabs
re-export torch world model & edited bow prefab
fixed hole in neck player mesh issue
changes to pickaxe world model. Added quick hammer world model.
updates to torch player anims
updates to player pickaxe idle & attack anims
Added player pickaxe anims for deploy / holster
updated player torch meta file
Added rock deploy / holster holdtype anims
Added hatchet player deploy / holster anims
Added revolver world model
updated skinning on gloves
Added IK set weight anim events to rock & pickaxe player anims
more .meta changes to player anims
Added player anims to holdtype overlay player controller
Edited wm_rock prefab ( target bone is now l_prop)
Added revolver player anims
Added holdtype anims to player controller
changed mask settings on head flinch
updated player revolver anims
Added anim events to flinch anims
Changed blends on player controller anims
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
skinned LOD2 naked torso mesh
exported tweak naked legs mesh
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
re-exported Burlap shirt with neckline ( I have a good felling about this one)
Re-made burlap_shirt prefab as it was causing the mesh to appear broken. Obviously some issues with updating prefabs in U5.