1,858 Commits over 4,141 Days - 0.02cph!
holdtype entity, 3rd person weapon attachments, vm dryfire anim update
deleted unneeded prefabs/duplicate m39 assets
reduced ironsight thickness
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
anim updates, added pullback, added world model prefab and setup
m39 vm setup, anims, anim events, animator, attachments, ironsights
Added anim events for wire renderer visibility
updated vm wire anims, updated cable skinning
reverted wire animator back to previous version
updated wire anims & animator
viewmodel arms fbx, layer mask, edited salvaged axe prefab for test
vm anims, model, textures, material, vm and wm prefabs
deleted unnecessary l96 files
Added l96 admire anim, hooked up in animator
viewmodel, worldmodel, projectile and entity prefabs, deleted unnecessary files
deleted old fbx & .meta because of issues overwritting
re-uplaoed fbx & .meta file
added rock viewmodel, clips, & anim controller
updated viewmodel scene with rock anim
associated with the old bow view model. Causing issues.
added new bow view model anims, meta clips & initial controller
Adding quick sleeping anim
Replaced/added clothing files with updated meshes & LODS on new rig.
updated player skeleton:
- cleaner naming
- improved bone placement
- removed weapon bones
- added new L & R prop bones
- added penis bone
- added eye & jaw bones
deleted redundant old clothing assets.
added teeth & eye player textures
fixed issue with eye texture
re-exported jog anim on new rig
commiting batch 1 of re-exported anims on new rig.
Commiting batch 2 of re-exported anims on new rig.
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
commiting batch 3 of re-exported anims on new rig
commiting batch 4 of re-exported anims on new rig.
commited character part assets to test seams
skinning updates to player mesh parts
bow idle exported with correct prop position
Added flinch additives folder & animations
Added sleeping flinch anims