645 Commits over 3,837 Days - 0.01cph!
Rock now transitions to the holding position before re-stricking
Fixed some melee weapons not hitting center of the screen
beacon hold grenade anim updates
Updated position of a load of melee weapon view models
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin
SMG - dryfire fix
Salvaged sword - fixed snapping on hit reactions
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds
Hammer - smoothed out anim speeds
Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
Added dryfire effects prefab for crossbow to fix sound not playing
Added bow specific lazy aim, reduced deadzone
Fixed issue with vm bow fire anim snapping when going back to idle
updated crossbow vm anims, changes to controller
Added wounded in chest anim
Updated holdtype on player crossbow
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
Changed holdtype & adjusted position of player crossbow prefab
Added initial crossbow world model & wm prefab
crossbow vm rig, anims, controller, SFX events & vm prefab
Re-positioned 3rd person salvaged tools
Offset starting position of wounded anim so head lands at 0,0
Updated skinning on head2
updated bota vm anims & clips
vm bota bag - made drinking/ emptying/ collecting loopable anims
Deleted old vm bota bag deploy anim
Set up vm bota bag anim controller with new anims & behaviour
Added additional first pass bota bag vm anims
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
Added stone pickaxe anim events, updated wm model
Updated stone pickaxe materials
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
Changes to vm stone pickaxe prefab & vm rig
Added stone pickaxe vm prefab
Added stone pickaxe anim controller
Added vm stone pickaxe anims & anim events
Updated lit torch vm anims to not obstruct your view so much
Added head2 prefab (in case it's needed)
Added head 2 textures & created 1st pass player2 skin material
Skinned & rigged new head2 variant ready for testing (no lods or blends)
Updates to vm bow anims & controller
Improved bow aiming (arrow now points to center of screen)
Added rigged & roughly skinned head2 variant (no blends or lods)
more updates to vm stone hatchet anims & controller
Updated blends on vm hatchet controller
Updated vm hatchet anims & removed left hand visible when running