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645 Commits over 3,837 Days - 0.01cph!

9 Years Ago
vm rock changes
9 Years Ago
Rocks are now throwable
9 Years Ago
Rock now transitions to the holding position before re-stricking
9 Years Ago
Fixed some melee weapons not hitting center of the screen
9 Years Ago
beacon hold grenade anim updates
9 Years Ago
Updated position of a load of melee weapon view models
9 Years Ago
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin SMG - dryfire fix Salvaged sword - fixed snapping on hit reactions
9 Years Ago
Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds Hammer - smoothed out anim speeds Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
9 Years Ago
Gate anim stuff
9 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
9 Years Ago
Added bow specific lazy aim, reduced deadzone
9 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
9 Years Ago
updated crossbow vm anims, changes to controller
9 Years Ago
Added wounded in chest anim
9 Years Ago
Updated holdtype on player crossbow
9 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
9 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
9 Years Ago
Changed holdtype & adjusted position of player crossbow prefab
9 Years Ago
Added initial crossbow world model & wm prefab
9 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
9 Years Ago
Re-positioned 3rd person salvaged tools
10 Years Ago
Updated wounded anim
10 Years Ago
Updated wounded anims
10 Years Ago
Offset starting position of wounded anim so head lands at 0,0
10 Years Ago
Updated skinning on head2
10 Years Ago
updated bota vm anims & clips
10 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
10 Years Ago
Deleted old vm bota bag deploy anim
10 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
10 Years Ago
Added additional first pass bota bag vm anims
10 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
10 Years Ago
Added stone pickaxe anim events, updated wm model
10 Years Ago
Updated stone pickaxe materials
10 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
10 Years Ago
Changes to vm stone pickaxe prefab & vm rig
10 Years Ago
Added stone pickaxe vm prefab
10 Years Ago
Added stone pickaxe anim controller
10 Years Ago
Added vm stone pickaxe anims & anim events
10 Years Ago
Updated wm torch prefab
10 Years Ago
Updated lit torch vm anims to not obstruct your view so much
10 Years Ago
Added to devlist
10 Years Ago
Added head2 prefab (in case it's needed)
10 Years Ago
Added head 2 textures & created 1st pass player2 skin material
10 Years Ago
Skinned & rigged new head2 variant ready for testing (no lods or blends)
10 Years Ago
Updates to vm bow anims & controller
10 Years Ago
Improved bow aiming (arrow now points to center of screen)
10 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
10 Years Ago
more updates to vm stone hatchet anims & controller
10 Years Ago
Updated blends on vm hatchet controller
10 Years Ago
Updated vm hatchet anims & removed left hand visible when running