1,830 Commits over 4,110 Days - 0.02cph!
Set boar fur to cast no shadows
wolf - attack update, animator update
wolf model and lod update
Boar prefab update (now with fur)
bear updates - prefab, ragdoll, skeleton definition, walk anim, idle anim
boar model update, walk anim update
updated skeleton Boar assest
Boar update - skinning, prefab, skeleton definition, ragdoll
boar prefab & idle update
crane magnet -
tweaked ik hand offsets
tweaked mount position
Added crane sitting pose to player animator
Added crane sit mountpose enum
set crane operator prefab to use crane pose
crane magnet - Added sitting player anim
crane magnet - smoother movement for crane arms
crane magnet - fixed incorrect materials on some lods
updates to magnet crane animator & anim clips
magnet crane prefab update
magnet crane rig update and anims
magnet crane animator update
crane magnet cabin update
crane magnet - updated skeleton
updated crane setup for 360 yaw rotation, added engine rumble anim loop
updated base stag file to fix issues with jaw in open position
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Added fur meshes to wolf & stag model files & prefabs
Fixed issue with glitch on clapping gesture
workcart mount pose - fix for snapping issues on head look
faberge egg
anims, animator, worldmodel & deployed prefab updates
Scripts and flags setup for code based rotations
updated player card game anim
updated sitting card game pose for an idle animation
cardgame sitting position update
updated mount pose on card table seat prefab
cardgames -
added player sitting pose
updated player animator
added cardgame sit mountpose enum
set .deployable to use pose
added player card held model & worldmodel prefab
fixed clipping issues on vm anims
Playing cards viewmodel setup - 1st pass
Anims
Animator
Prefab
Added Matt's card model & textures
Made a material & assigned textures
updated meta settings on player gesture anims
gesture anim updates, added dance, blend tweaks
removed old gestures, added full body anim test
Updates to gesture intro/outro curves, changed duration length on wave.asset
Wolf - idle & walk updates
set workcart to use sit_workcart mount pose
Workcart - Updated Ik positions for hands
Added driving workcart player pose to player animator
Stag - idle & walk updates, prefab update & anim controller walk speed changed
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vm medical syringe - Fixed elements of syringe floating in air on anims
Added 3p jackhammer holdtype anims, override controller,
re-exported world model, updated positioning & holster offest in .entity,
removed offset values in .worldmodel, updated bounds on both prefabs