1,664 Commits over 3,837 Days - 0.02cph!
transition blend timing on instrument playing section of player controller tweaked
player tambourine updates
drumkit ik target updates
rigged trumpet and tuba anim updates
piano anim update, override changes, .deployed ik target tweaks, set up for anims
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updated player tuba anims
rigged tuba, added to holdtype
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
added 2 remaining note clips to rigged trumpet and instrument animator
rigged trumpet, added to holdtype prefab
anim and override updates, re-populated slots on main player animator
trumpet - updated clip names, updated override controller
cowbell - re-positioned prop
flute - reduced clips to end on note position
xylo anims and ik targets update
xylophone - updated existing ik targets
xylophone - player anim and override controller updates
updated tuba holdtype position and camera view
changed flute anims used in player controller
flute override controller changes
jerrycan holdtype now using lodded model, repositioned
drumkit ik target updates
drumkit ik target updates
xylophone player anims and override controller
xylophone player anims and override controller
xylophone player anims and override controller
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
flute anims and override controller
flute anims and override controller
tamborine holdtype setup
weapon prefab now using world model
tamborine player overide animator
base idle & play anim
tambourine holdtype setup
weapon prefab now using world model
tamborine player overide animator
base idle & play anim
bass holdtype now uses bass model