1,794 Commits over 3,988 Days - 0.02cph!
vm paddle animator blendtree test
vm paddle anim updates, added ironsight & camera shake to throw
viewmodel and 3rd person oar anim updates
set up throwing
organised folders
populated override controller
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updated beach chair player anim & mount position
vm waterpistol - updated anims, added admire, animator updates
boogie board - updated mount position to align 3rd person hands better
added .entity suffix to instant camera entity
updates to instant camera entity
watergun player reload anim update, override changes
removed _HIGH mesh from watergun .entity prefab
watergun viewmodel anim updates
removed unused collision mesh
watergun worldmodel re-lodded
watergun and waterpistol .worldmodel prefab setup
removed unused model prefabs
instant camera:
removed unneeded model prefab
renamed worldmodel
updates to .worldmodel prefab
tweaks to vm watergun animator
instant camera:
player anims
holdtype override
.entity updates
vm water gun -
Added anims
tweaked shape of cable clip in model
added bone for animation
re-positioned viewmodel
animator changes
watergun holdtype anims
override controller updates
re-named/exported watergun world models with clean values
updated .entity with correct model, re-linked fx
Added beach chair player pose, updated deployed prefab mount position & pose used
waterpistol vm mesh re-exports
re-exported water pistol vm base and added static body mesh to prefab
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added passenger sitting pose to player animator
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spas12 viewmodel - fixed issue with shell floating into weapon during reload
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more position fixes to 3rd person weapon attachments, updated bounds and positions on some world models
scope position fixes to 3rd person weapon attachments, cleaned up positional offsets on some scope models & re-exported
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small scope entity material fix and icon update
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Added toolgun .worldmodel prefab & set .item to use it
made weapon world models relative sizes
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