userAlex Webstercancel
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1,664 Commits over 3,837 Days - 0.02cph!

6 Years Ago
Wire holdtype, worldmodel prefab and lods
6 Years Ago
holdtype entity, 3rd person weapon attachments, vm dryfire anim update
6 Years Ago
deleted unneeded prefabs/duplicate m39 assets
6 Years Ago
reduced ironsight thickness
6 Years Ago
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
6 Years Ago
anim updates, added pullback, added world model prefab and setup
6 Years Ago
m39 vm setup, anims, anim events, animator, attachments, ironsights
6 Years Ago
Added anim events for wire renderer visibility
6 Years Ago
updated vm wire anims, updated cable skinning
6 Years Ago
reverted wire animator back to previous version
6 Years Ago
anim updates
6 Years Ago
updated wire anims & animator
6 Years Ago
vm wire proto
6 Years Ago
viewmodel arms fbx, layer mask, edited salvaged axe prefab for test
6 Years Ago
Added spray fx test
6 Years Ago
vm anims, model, textures, material, vm and wm prefabs
6 Years Ago
merge from main
6 Years Ago
material update
6 Years Ago
deleted unnecessary l96 files
6 Years Ago
Added l96 admire anim, hooked up in animator
6 Years Ago
viewmodel, worldmodel, projectile and entity prefabs, deleted unnecessary files
6 Years Ago
attachment position updates
6 Years Ago
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
6 Years Ago
Attachements and anim event work
6 Years Ago
Anim events, worldmodel game prefab
6 Years Ago
Updated anims & controller, added shake effect
6 Years Ago
Initial bar bones prefab, controller, folders, rig and anims
6 Years Ago
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
6 Years Ago
updated sitting generic pose RUST-119
6 Years Ago
Riot helmet LOD clipping fix RUST-48
6 Years Ago
removal of additional compound bow fbx/prefab
6 Years Ago
vm compound bow admire anim update
6 Years Ago
Added rigged world compound bow Fixed arrowheads on viewmodel Added rigged model to entity reduced spec level on material
6 Years Ago
updated lods, added worldmodel prefab, nudged draw bow sounds
6 Years Ago
tweaked ironsight to match anim better, added sounds and anim events, updated skinning of strings, updated prefab
6 Years Ago
compound bow vm updates
6 Years Ago
super rough placeholder anims, initial setup of vm prefab & animator, parameters
6 Years Ago
removed jackhammer screenshake
6 Years Ago
Jackhammer - Improved responsiveness, added deploy sounds, added slight screen shake during attack
6 Years Ago
c4 skeleton error fix
6 Years Ago
skinning tweaks
6 Years Ago
jackhammer anims & controller updates
6 Years Ago
c4 updates merge from New c4 branch
6 Years Ago
updated viewmodel with toms new c4 model updated deployed, world and entity prefabs tweaked entity holdtype positioning tweaked hand position on anims to avoid wire clipping thumb removed additional c4 model prefab
6 Years Ago
merge from main
6 Years Ago
Updated jackhammer anims, viewmodel prefab scaling
6 Years Ago
2nd pass vm paddle anims
6 Years Ago
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
6 Years Ago
vm jackhammer placeholder anims vm animator and prefab setup
6 Years Ago
merge from main