1,794 Commits over 3,988 Days - 0.02cph!
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bolt rifle fractional reload anim fix
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
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re-skinned updated model
added joint for fuel gauge
updated .entity prefab with Toms updated model
Added anims for fuel gauge
added fuelFraction param to animator
set gauge glass material to transparent
updated mini-copter sitting pose
added co-pilot pose and added posetype in animator
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door knocker animator setup, added 'knock' anim events
detonator effect and sound folders
vm detonator updates, added detonator entity
detonator viewmodel/worldmodel setup (with placeholder anims)
Updated camera with Toms new model
updates to minicopter animator and control poses
updated sitting pose, updated animator
player animator blendtree setup, poses
Minicopter pose and animator updates, layer and mask added
updated Minicopter poses for yaw,roll,pitch
updated uvs on Minicopter planes for blur texture
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vm sound and effects fixes
Added placeholder sound and effects folders for cake and m39 viewmodels
fix for warped l96 and m39
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Wire holdtype,
worldmodel prefab and lods
holdtype entity, 3rd person weapon attachments, vm dryfire anim update
deleted unneeded prefabs/duplicate m39 assets
reduced ironsight thickness
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
anim updates, added pullback, added world model prefab and setup
m39 vm setup, anims, anim events, animator, attachments, ironsights
Added anim events for wire renderer visibility
updated vm wire anims, updated cable skinning
reverted wire animator back to previous version
updated wire anims & animator
viewmodel arms fbx, layer mask, edited salvaged axe prefab for test
vm anims, model, textures, material, vm and wm prefabs
deleted unnecessary l96 files
Added l96 admire anim, hooked up in animator