1,664 Commits over 3,837 Days - 0.02cph!
Paddling anims
Animator parameters for sitting state
blendtree
holdtype setup and placeholder anims
entity prefab
world model prefab & setup
Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
- Player anims
- Added blendtrees to playeranimator
- Added freefall ,openParachute, and landing bools to playeranimator
Fixed issue with vm rock idle popping
Updated 360 shooting pose
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Added kneeling version of 360 anim to player controller
Added deadzones to anim
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
vehicleAimYaw param added to player animator
Replaced boat passenger pose with shooting 360 test anim
set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
updated wounded animation starting position, made current desired time range loop
updated generic sitting pose to avoid hands clipping
Added generic sitting pose
edited steering pose, added passenger pose, added pose to animator
player animator blendtree updates and poses
Fixed vm torch not hitting centre of screen, tweaks to anims
Beancan grenade admire fix
animator setup - added admire triggers, conditions & transition networks
1st pass admires (added to existing _anim files)
Admire animations - adding more to DB - 1st Pass
Admire animations - adding more to DB
Admire animations - adding to DB
viewmodel prefab update - removed 'apply root motion' from animators
prefab error fix for hammer & rock vm