1,794 Commits over 3,988 Days - 0.02cph!
Added test player animator, bools & updated clips of some anims
player animator update - Added emotes base state, emote bool, blendtree setup
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horse updates:
- updated walk to start/end in the passing position
- tweaked blend in/out transition points
- added looping idle
- fixed hair clipping on walk
tweaked horse blend times on controller
added 1st pass horse eating anim, added to animator
horse gallop update - fixed rear feet issue & looping hair movement
horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
combat vm knife anim & prefab updates
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fixed bow holdtype rotation
edited 3p poses
bow folder cleanup, 3p anim tweaks
Updated bow model, vm, holdtype and world
updated vm anims
prefab updates
old mat and file removal
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bone knife / combat knife anim update - quicker wind up when throwing
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wip - added vertex colour to underwater vines
Vines mesh, anims and texture
updates to MGL 3p relax poses & override controller
fixed MGL admire /ironsight bug
fixed issue with 3p flamethrower reload
vm knife clipping fixes
added unique animator
updated viewmodel prefab to use new animator
MGL ADS fire anim + controller setup
Admire anim
anim updates
GL holdtype deploy and reload anims
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
gl vm updates, entity reload timings
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