userAlex Webstercancel

1,893 Commits over 4,475 Days - 0.02cph!

3 Years Ago
3p anim updates
3 Years Ago
override update
3 Years Ago
3p folder changes
3 Years Ago
stopped vm casting shadows
3 Years Ago
added 3p anims & updated override controller
3 Years Ago
fix 2
3 Years Ago
speargun entity offset fix
3 Years Ago
3p anim and override controller updates
3 Years Ago
3p anim wip
3 Years Ago
viewmodel prefab cleanup (and naming)
3 Years Ago
vm anim & animator updates
3 Years Ago
updated anims, skinning & anim controller
3 Years Ago
anim updates, transitions, animation controller setup
3 Years Ago
removed exit time when going into scan
3 Years Ago
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
3 Years Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
3 Years Ago
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
3 Years Ago
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
3 Years Ago
Added placeholder shovel vm & prefab folder structure
3 Years Ago
updated player prefab & skeleton asset to use new rust player avatar
3 Years Ago
ak47 - locomotion anims with reduced spine movement, applied to override controller
3 Years Ago
merge from main
3 Years Ago
vm_boneknife & stake throw release fix
3 Years Ago
updated ak entity, selected bone masks for w_ak anims
3 Years Ago
added new masks & test animator (with individual layers & masks for each upper body part)
3 Years Ago
3p smg - eject shell fx - added firing anim & added to animator
3 Years Ago
m4 3p - updated anims to reduce stock clipping into the body
3 Years Ago
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
3 Years Ago
m4 3p - updated chamber anim to be more visible
3 Years Ago
m4 - fixed lootspawn asset naming mismatch
3 Years Ago
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
3 Years Ago
m4 viewmodel - added effects for shell eject
3 Years Ago
merge from main
3 Years Ago
vm legacy bow - fix for missing sounds (hopefully)
3 Years Ago
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
3 Years Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
3 Years Ago
melee holdtype - set new player mask
3 Years Ago
added new player loadout
3 Years Ago
legacy bow no sound fix
3 Years Ago
deleted unrequired model prefabs
3 Years Ago
item update, worldmodel prefab fixes
3 Years Ago
w_revolver reload - removed root bone in mask
3 Years Ago
set 3p rifle anims to use new avatar mask
3 Years Ago
added ik target to revolver.entity
3 Years Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
3 Years Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
3 Years Ago
updated 3p revolver override controller
3 Years Ago
player animator update - set add_breathe layer to use foot ik flag
3 Years Ago
updated world bow anims
3 Years Ago
updated rigged world bow model