2,935 Commits over 4,079 Days - 0.03cph!
combat vm knife anim & prefab updates
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fixed bow holdtype rotation
edited 3p poses
bow folder cleanup, 3p anim tweaks
Updated bow model, vm, holdtype and world
updated vm anims
prefab updates
old mat and file removal
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bone knife / combat knife anim update - quicker wind up when throwing
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Updated bone knife throw source
wip - added vertex colour to underwater vines
Vines mesh, anims and texture
updates to MGL 3p relax poses & override controller
fixed MGL admire /ironsight bug
fixed issue with 3p flamethrower reload
vm knife clipping fixes
added unique animator
updated viewmodel prefab to use new animator
MGL ADS fire anim + controller setup
Admire anim
anim updates
GL holdtype deploy and reload anims
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
gl vm updates, entity reload timings
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bolt rifle fractional reload anim fix
Added control rig and constraints to base weapon attachment hierarchy
Driven key attributes for Left/Right hand attachments
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
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