2,946 Commits over 4,109 Days - 0.03cph!
updated wire anims & animator
re-skinned and re-exported Matts updated mesh
viewmodel arms fbx, layer mask, edited salvaged axe prefab for test
Unit react animations, updated animators
vm anims, model, textures, material, vm and wm prefabs
grabber changed back to generic rig
Celeb Anims, some idle updates, added celebs to controllers, source files
deleted unnecessary l96 files
added confetti anim event
Updated confetti cannon model rig
Added cannon anims
Added l96 admire anim, hooked up in animator
viewmodel, worldmodel, projectile and entity prefabs, deleted unnecessary files
Added inital file structure to rust_art
Added initial bear trap animations & created clips ( in meta file)
removed textures folder as texture files will be placed within the same folder as the models.
deleted character mesh folder ( empty)=, added new models folder
added view models subfolder
Added new rigs folder, as well as View model arms maya rig
Added view model animation template, containing referenced rig & correct camera setup
Added view model wood hammer anims & meta file with clip data
Added player rig file complete with character set
Added anim template to be used for future animations ( rig is referenced). Includes quick selection sets & View model camera
added inital setup file for hammer view model
added clothing parts folder & individual parts for player
updated hammer source file & uploaded fbx & .meta with clip data
updated position of view model
updated view model maya rig
updated hammer view model, added hit & miss anims
updated hammer view model anim & re-ordered clips
deleted old fbx & .meta because of issues overwritting
deleted game file from art repo, these will be be contained within game repo
re-uplaoed fbx & .meta file
Added initial set up file to plastic