2,946 Commits over 4,109 Days - 0.03cph!
Edited wm_rock prefab ( target bone is now l_prop)
Added revolver player anims
Added holdtype anims to player controller
changed mask settings on head flinch
updated player revolver anims
Added idle_stand to revolver idle source file
Added anim events to flinch anims
Changed blends on player controller anims
Added source view model anims
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
Adding view model anim tests
Added swimming view model test source file
Added first pass bota bag view model source anim
rigged view model bota bag
Edited LOD2 torso to match seams of other LOD2 naked body parts
skinned LOD2 naked torso mesh
exported tweak naked legs mesh
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
Updated player clothes source file
updated burlap LOD0 torso to include neck geometry
re-exported Burlap shirt with neckline ( I have a good felling about this one)
Re-made burlap_shirt prefab as it was causing the mesh to appear broken. Obviously some issues with updating prefabs in U5.
Added neckline to burlap_shirt LOD0
Added skinned mesh collider script
re-exported burlap shirt with clean hierachy & added lower torso mesh
re-made burlap shirt prefab & added skinned mesh collider
committing latest burlap clothes source file
Edited torch prefab & v_torch to get new torch working.
Tweaked vm torch source anims to fit better with the new torch
Changed settings on torch material
trying to commit torch material again ( just update it plastic!)
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
Added hit anim for hammer when building
changes to hammer anim controller
updated hammer vm source anims
First pass bota bag vm anim
Added bota bag vm anims, including anim controller, materials, folders & prefab
Updates to bota bag vm anim
Updated left & right arm flinch anims
Updated bota bag vm anim (more force)
Added polys to bottom of cork (as it can be seen in shot)
updated bota bag vm deploy anim + meta data
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
vm melee hit anim updates
Added additional directional head flinch
Updated vm melee weapon source files
updated vm melee weapon anim contact points, reactions,events & controllers