2,946 Commits over 4,109 Days - 0.03cph!
updated bow world model & prefab
moved postion reset scale values on thompson wm
Updated thompson wm prefab
changed player animation holdtype layer naming
added hold & overlay shotgun layers (using rifle anims for now)
Adding initial non aiming player deploy/holster bow source file
Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe
Updated deploy/holster bow (not aiming) player anim source file
Added all directional player bow_non_aim source files
Added initial salvaged weapon prefabs ( before they delete themselves again)
changed salvaged axe holdtype
Repositioned salvaged weapons & spears for player animation prefabs
Added blend trees to shotgun player holdtype
Added syringe world prefab
Changed waterpipe shotgun world model & updates to prefab
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
implemented new stone hatchet & updated anims/prefabs/materials
updated stone hatchet icon
Added vm anim source file for picking berries/fruit etc
updated vm bow source anim
updated player bota bag source anim
updated player bota bag drink anim
deleted old stone hatchet materials
re-rigged stone hatchet view model with updated model
updated stone hatchet vm prefab
updated rigged vm stone hatchet source file
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
Added alternate attacks for rock & hammer
Fixed issue with impact sounds not working on the hammer
Added anim events to rock vm
updated alt attacks for vm hammer & rock
updated vm hammer & rock source files
Added alternate attack for torch & updated controller
added torch vm alt attack source files
Updated gesture anim source file
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
updated player gesture source file
updated player gesture source file
added player gesture anims ( surrender / hurry up)
updates to player gesture source
Exported new player gesture anims (shrug / victory) & set up clips
Added new player gestures to mechanim, created parameters
updated player gesture source
Added viewmodel bob to pickaxe prefab
Fixed issue with medical syringe leaving hand during player anims
Updated player gesture source
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Added gesture anims to mechanim, created cold & chicken parameters