2,946 Commits over 4,109 Days - 0.03cph!
improved view model hammer anims
updated player gesture source
Added 1st pass player 'pickpocket' anim & set up clips
Set up pickpocket mechanim states & added 'loot' parameter
added player looting animation source
Added player looting anim & set up clips
source player gesture anims updated
changed clips for player gesture anims
re-added player gestures to mechanim & deleted unrequired params
removed mechanim flinch transitions
re-added drink to mechanim gestures layer
improved rock player idle
updated player rock idle source
updated player pickaxe idle source
Updated player weapon idle source files
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
tweaked bolt rifle vm deploy anim
renamed bone knife idle to idle_rare & simplified basic idle
updated bone knife vm source anims
tweaked bone knife vm anims
Added vm bob to bone knife prefab
Updated eagle anims & mesh fbx (skinning still needs tweaking)
fixed skinning issues on eagle mesh
updated eagle mesh, rig & anims
Added eagle look left/right/around anims
Added eagle anim source files
Added Ape character folders, game mesh & initial ready anim
Added ape racket testures
updated whale game asset with skinned version, added jump anim
Added whale jump source file
updated whale jump anim source file
Added initial Ape serve anim test source file
lengthened handle on racket
Added 1st pass Ape serve anim
re-esported serve with new system in place
Added Ape run north & clip meta
Added Ape anim source files
hIerarchy change to Ape rig (to fix broken arms when character translates), anims re-exported
Updated Ape source anim file
updated clips for Ape_run_north
Added 1st pass Ape forehand_stand & meta data
Added Ape backhand anim source file