2,948 Commits over 4,109 Days - 0.03cph!
Re-exported Owl character & anim set with updated hierarchy
Changes to hierarchy in Mavis rig to stabalize ball anim data
Mavis flying forehand test source
Owl source anim update
Updates to bone club vm source anims
Added throw source
Extended idle re-named as rare idle
view model bone club updates
Updated vm bone club anim source files
Re-exported Mavis character & anim set with updated hierarchy
Mavis - flying forehand stand
Mavis flying run north/south & ready
Mavis flying backhand stand
Mavis source flying anims - batch 1
Mavis flying anims - batch 1
Mavis flying anims - batch 2
AK47 mesh update (now component meshes)
Added LODs to database
Added textures & materials
AK47 - Updated vm reference source with new meshes
Added all LODS base maya file
Mavis flying anims - batch 2
updated ak47 lods maya file
ak47 ironsight target tweaks
Mavis flying anims - final batch
code change to Mavis config file
Mavis flying anims - final batch source update
Re-exported Lion-El anim set & character fbx, updated .metas
boneknife vm throw anim source
Updates to Owl & Lion-El rigs
Added Lion-El death 2 anim source
updates to Lion-El backhand anim source
Updated Elvis ready face source
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
Fixed clipping on bone knife throw
Added template facial rig to art database
Updated Mavis smash, removed jolty movement on motion bone
Updated Mavis smash, removed jolty movement on motion bone
Cowboy rig - 1st pass skinning
Cowboy rig - Skinning & problem areas
Cowboy rig update ( original ik arm setup, blends reconnected)
Cowboy rig updates ( new arm setup)
Updated cowboy rig
Added template
Added forehand test anim
Added racket source file & anim
Cowboy character
Forehand anim
racket files & anims
Cowboy backhand anim + updated forehand meta