2,909 Commits over 4,018 Days - 0.03cph!
Updated Igor smash anim, added clips
Updated Igor east & west runs (more sidestep)
Updated Igor fbx so blendshapes work
Updating wounded player anim source
Offset starting position of wounded anim so head lands at 0,0
Updated skinning on head2
updated bota vm anims & clips
Updated player clothes maya source
Added Igor anims ( excluding runs),clips & events
Deleting old Igor placeholder anim fbxs
Updating Igor source anims
Added Igor Anim source files & updated rig
vm bota bag source anim updates
vm bota bag - made drinking/ emptying/ collecting loopable anims
Deleted old vm bota bag deploy anim
Set up vm bota bag anim controller with new anims & behaviour
Added additional first pass bota bag vm anims
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
Added stone pickaxe anim events, updated wm model
Updated stone pickaxe materials
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
Updates to vm stone pickaxe source files
Changes to vm stone pickaxe prefab & vm rig
Added stone pickaxe vm prefab
Added stone pickaxe anim controller
Added vm stone pickaxe anims & anim events
Source files for stone pickaxe vm rig & vm anims
Added Igor racket & textures
Updated Igor.fbx ( will most likely break prefab due to some bone name changes) & source rig
Added textures & materials for Igor
Added Igor.fbx to characters folder
Updated vm torch anim source files
Added TENN special move anim
Updated lit torch vm anims to not obstruct your view so much
Added TENN win & lose anim
Updated heads blendshapes source file
Added head2 prefab (in case it's needed)
Added head 2 textures & created 1st pass player2 skin material
Skinned & rigged new head2 variant ready for testing (no lods or blends)