2,933 Commits over 4,048 Days - 0.03cph!
updated player revolver anims
changed mask settings on head flinch
Added holdtype anims to player controller
Added revolver player anims
Edited wm_rock prefab ( target bone is now l_prop)
Added player anims to holdtype overlay player controller
more .meta changes to player anims
Added IK set weight anim events to rock & pickaxe player anims
working on revolver player anims
updated skinning on gloves
deleting erroneous holdtype files
holdtype anim source updates
Added revolver world model
Added hatchet player deploy / holster anims
changed rotation order of shoulder bones on player rig source file
Added rock deploy / holster holdtype anims
updated player torch meta file
Added initial player hatchett anim source file
Added holdtype source anims
Added player pickaxe anims for deploy / holster
Started to look into camera movement mokeups for transitions between ironsights & reloading.
Commiting updates to holdtype source anims
Added initial player pickaxe deploy anim
updates to player pickaxe idle & attack anims
updates to torch player anims
skinning updates to the player naked torso / head
chnages to holdtype anims
changes to pickaxe world model. Added quick hammer world model.
fixed hole in neck player mesh issue
re-export torch world model & edited bow prefab
reset positions of all world model weapon prefabs
changes to hold type anims & world meshes for correct weapon placement
commited w_rock meta file
updated rock holdtype anims
updated player torch anims
tweaked view model torch anims
updated held position of torch
changed world model rock prefab
fixed rock holdtype stand / attack anims
updated anim controller for torch. Now contains lit idle / attack / hit triggers
new exported anims for the torch
Created torch 'attack' & 'hit' anims from the new'lit' position