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7,502 Commits over 3,014 Days - 0.10cph!

51 Days Ago
merge from main
52 Days Ago
fix Adobe Building Skin token
52 Days Ago
merge from meta_shift
52 Days Ago
fixed launchsite crate wheelie on pipe LS s2p
52 Days Ago
Updated Radtown loot spawns, T0 had more and sometimes better loot spawning when generating in t0, T0 nerfed - T3 buffed s2p
52 Days Ago
meta_shift -> main - blueprint fragment baseline
52 Days Ago
meta_shift/loot -> meta_shift
52 Days Ago
s2p bluecard monuments airfield powerplant trainyard watertreatment
52 Days Ago
merge from main
52 Days Ago
merge from main
53 Days Ago
merge form meta_shift
53 Days Ago
Missions now reward more/better loot
53 Days Ago
merge from meta_shift
53 Days Ago
Spike trap damage pass
53 Days Ago
merge from main
54 Days Ago
merge from hot_air_balloon_mark_users_hostile
54 Days Ago
merge from meta_shift
57 Days Ago
merge from main
57 Days Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
57 Days Ago
Viewmodel_Shotgun_Shells -> main
57 Days Ago
merge from volcano_stuff
57 Days Ago
volcano smoke now scales
57 Days Ago
updated cube lava tiling, better over large surface area
57 Days Ago
merge from main
57 Days Ago
Solo players now take 1 rad every 30 seconds until they make a friend. s2p excavator
57 Days Ago
excavator loot suffle no build volume increased added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
57 Days Ago
supermarket minor loot suffle No build increased s2p
57 Days Ago
gas station minor loot suffle No build increased s2p
57 Days Ago
Power plant loot location suffle diesel spawns behind puzzles switched no buiild to sphere Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention s2p
57 Days Ago
merge from optimise_laserbeams
57 Days Ago
merge from meta_shift
58 Days Ago
basic blueprint fragment pickup item always spawns on red keycard desk, next to red keycard (blue puzzle room)
58 Days Ago
blueprint fragment world model setup
58 Days Ago
merge from main
58 Days Ago
merge form meta_shift
58 Days Ago
potental fix for spike trap ground watch not working in standalone but working in editor
58 Days Ago
meta_shift -> main
58 Days Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
58 Days Ago
merge from main
58 Days Ago
merge from test_generator_snapping
58 Days Ago
merge from hide_combatlog_network_ids
58 Days Ago
merge from fillmounts_command
58 Days Ago
merge from catapult_adminreload_fix
58 Days Ago
merge from military_tunnels_radiation_consistency_remerged s2p
58 Days Ago
dome monument loot shuffle s2p
58 Days Ago
light house monument pass, very minor loot placement changes
58 Days Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
58 Days Ago
desc update
58 Days Ago
hackable crate loot always contains advance blueprint fragments