7,502 Commits over 3,014 Days - 0.10cph!
fix Adobe Building Skin token
fixed launchsite crate wheelie on pipe
LS s2p
Updated Radtown loot spawns, T0 had more and sometimes better loot spawning when generating in t0, T0 nerfed - T3 buffed
s2p
meta_shift -> main - blueprint fragment baseline
meta_shift/loot -> meta_shift
s2p bluecard monuments
airfield
powerplant
trainyard
watertreatment
Missions now reward more/better loot
merge from hot_air_balloon_mark_users_hostile
Harbor 1 and 2 loot location shuffle
Tier 0 and 1 now have slightly differnt spawns
Viewmodel_Shotgun_Shells -> main
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updated cube lava tiling, better over large surface area
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22
Solo players now take 1 rad every 30 seconds until they make a friend.
s2p excavator
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222
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172
excavator loot suffle
no build volume increased
added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
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supermarket minor loot suffle
No build increased
s2p
gas station minor loot suffle
No build increased
s2p
Power plant loot location suffle
diesel spawns behind puzzles
switched no buiild to sphere
Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention
s2p
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merge from optimise_laserbeams
basic blueprint fragment pickup item
always spawns on red keycard desk, next to red keycard (blue puzzle room)
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blueprint fragment world model setup
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60
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171
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54
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potental fix for spike trap ground watch not working in standalone but working in editor
Switched military tunnel no build to sphere
Added more loot spawn variation, compared to other monument, it was always the exact same spots
Loot location shuffle
Elite loot unaffected
s2p
merge from test_generator_snapping
merge from hide_combatlog_network_ids
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41
merge from fillmounts_command
merge from catapult_adminreload_fix
merge from military_tunnels_radiation_consistency_remerged
s2p
dome monument loot shuffle
s2p
light house monument pass, very minor loot placement changes
elite crates have a chance to generate advance blueprint fragment loot
lowerd chance of MLRS ammo
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148
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hackable crate loot always contains advance blueprint fragments
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144