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7,502 Commits over 3,014 Days - 0.10cph!

58 Days Ago
basic and advance loot base setup
58 Days Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
58 Days Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
58 Days Ago
merge from main
59 Days Ago
merge from meta_shift
59 Days Ago
remove jacket as rare armor
59 Days Ago
rebuild hackable crate loot
59 Days Ago
meta_shift -> main
59 Days Ago
merge from meta_shift/monument_shuffle
59 Days Ago
Small oilrig no longer spawns in T0
59 Days Ago
merge from main
59 Days Ago
merge from monument_shuffle
59 Days Ago
merge from monument_shuffle
59 Days Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
59 Days Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
59 Days Ago
S2P radtown_small_3 Minior spawn location changes
59 Days Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
59 Days Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
59 Days Ago
merge from meta_shift
59 Days Ago
tweaked shote_crate filters
59 Days Ago
merge from /meta_shift/monument_loot_shuffle
59 Days Ago
merge from main
59 Days Ago
merge from fix_vitals_sorting
59 Days Ago
merge from vehicle_damage_stat_display
59 Days Ago
merge from marker_teleport
59 Days Ago
merge from bear_meat_20
59 Days Ago
merge from sleeping_bag_shadows
59 Days Ago
merge from optimize_flashlights
59 Days Ago
merge from codelockedhackablecrate_modded_prefabs
59 Days Ago
merge from Wildlife_Cull_JungleAnimals
59 Days Ago
merge from decay_scale_ui_fix
2 Months Ago
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2 Months Ago
reapplying BowWeapon_cleanup
2 Months Ago
reapplying hopper_corpse_harvest_fix
2 Months Ago
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2 Months Ago
reapplying train_disconnect_fix
2 Months Ago
reapply tutorial_jungle_rock_fix
2 Months Ago
reapply mixing_item_delete_fix
2 Months Ago
reapply clone_icons_fix
2 Months Ago
reapplying improve_rug_pickup
2 Months Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
2 Months Ago
subtract 130346 linq_optimisations
2 Months Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
2 Months Ago
merge from main
2 Months Ago
merge from meta_shift
2 Months Ago
spike trap deployment pass
2 Months Ago
inital spike trap gameplay pass
2 Months Ago
merge from small spike trap
2 Months Ago
merge from meta_shift
2 Months Ago
shore_crate spawn tweaks