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7,520 Commits over 3,014 Days - 0.10cph!

2 Months Ago
basic blueprint fragment pickup item always spawns on red keycard desk, next to red keycard (blue puzzle room)
2 Months Ago
blueprint fragment world model setup
2 Months Ago
merge from main
2 Months Ago
merge form meta_shift
2 Months Ago
potental fix for spike trap ground watch not working in standalone but working in editor
2 Months Ago
meta_shift -> main
2 Months Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
2 Months Ago
merge from main
2 Months Ago
merge from test_generator_snapping
2 Months Ago
merge from hide_combatlog_network_ids
2 Months Ago
merge from fillmounts_command
2 Months Ago
merge from catapult_adminreload_fix
2 Months Ago
merge from military_tunnels_radiation_consistency_remerged s2p
2 Months Ago
dome monument loot shuffle s2p
2 Months Ago
light house monument pass, very minor loot placement changes
2 Months Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
2 Months Ago
desc update
2 Months Ago
hackable crate loot always contains advance blueprint fragments
2 Months Ago
basic and advance loot base setup
2 Months Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
2 Months Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
2 Months Ago
merge from main
2 Months Ago
merge from meta_shift
2 Months Ago
remove jacket as rare armor
2 Months Ago
rebuild hackable crate loot
2 Months Ago
meta_shift -> main
2 Months Ago
merge from meta_shift/monument_shuffle
2 Months Ago
Small oilrig no longer spawns in T0
2 Months Ago
merge from main
2 Months Ago
merge from monument_shuffle
2 Months Ago
merge from monument_shuffle
2 Months Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
2 Months Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
2 Months Ago
S2P radtown_small_3 Minior spawn location changes
2 Months Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
2 Months Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
2 Months Ago
merge from meta_shift
2 Months Ago
tweaked shote_crate filters
2 Months Ago
merge from /meta_shift/monument_loot_shuffle
2 Months Ago
merge from main
2 Months Ago
merge from fix_vitals_sorting
2 Months Ago
merge from vehicle_damage_stat_display
2 Months Ago
merge from marker_teleport
2 Months Ago
merge from bear_meat_20
2 Months Ago
merge from sleeping_bag_shadows
2 Months Ago
merge from optimize_flashlights
2 Months Ago
merge from codelockedhackablecrate_modded_prefabs
2 Months Ago
merge from Wildlife_Cull_JungleAnimals
2 Months Ago
merge from decay_scale_ui_fix
2 Months Ago
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