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7,536 Commits over 3,014 Days - 0.10cph!

2 Months Ago
merge from hot_air_balloon_mark_users_hostile
2 Months Ago
merge from meta_shift
2 Months Ago
merge from main
2 Months Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
2 Months Ago
Viewmodel_Shotgun_Shells -> main
2 Months Ago
merge from volcano_stuff
2 Months Ago
volcano smoke now scales
2 Months Ago
updated cube lava tiling, better over large surface area
2 Months Ago
merge from main
2 Months Ago
Solo players now take 1 rad every 30 seconds until they make a friend. s2p excavator
2 Months Ago
excavator loot suffle no build volume increased added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
2 Months Ago
supermarket minor loot suffle No build increased s2p
2 Months Ago
gas station minor loot suffle No build increased s2p
2 Months Ago
Power plant loot location suffle diesel spawns behind puzzles switched no buiild to sphere Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention s2p
2 Months Ago
merge from optimise_laserbeams
2 Months Ago
merge from meta_shift
3 Months Ago
basic blueprint fragment pickup item always spawns on red keycard desk, next to red keycard (blue puzzle room)
3 Months Ago
blueprint fragment world model setup
3 Months Ago
merge from main
3 Months Ago
merge form meta_shift
3 Months Ago
potental fix for spike trap ground watch not working in standalone but working in editor
3 Months Ago
meta_shift -> main
3 Months Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
3 Months Ago
merge from main
3 Months Ago
merge from test_generator_snapping
3 Months Ago
merge from hide_combatlog_network_ids
3 Months Ago
merge from fillmounts_command
3 Months Ago
merge from catapult_adminreload_fix
3 Months Ago
merge from military_tunnels_radiation_consistency_remerged s2p
3 Months Ago
dome monument loot shuffle s2p
3 Months Ago
light house monument pass, very minor loot placement changes
3 Months Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
3 Months Ago
desc update
3 Months Ago
hackable crate loot always contains advance blueprint fragments
3 Months Ago
basic and advance loot base setup
3 Months Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
3 Months Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
3 Months Ago
merge from main
3 Months Ago
merge from meta_shift
3 Months Ago
remove jacket as rare armor
3 Months Ago
rebuild hackable crate loot
3 Months Ago
meta_shift -> main
3 Months Ago
merge from meta_shift/monument_shuffle
3 Months Ago
Small oilrig no longer spawns in T0
3 Months Ago
merge from main
3 Months Ago
merge from monument_shuffle
3 Months Ago
merge from monument_shuffle
3 Months Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
3 Months Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
3 Months Ago
S2P radtown_small_3 Minior spawn location changes