7,944 Commits over 2,800 Days - 0.12cph!
merge from primitive/gameplay
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
Remove medieval barricade from spawning in loot tables
merge from primitive/gameplay
Resolved tech tree pathing issues
merge from primitive/gameplay
techtree 2 progression
gate workbench 3 (for now)
Restrict shotgun ammo types
Restrict SAM ammo
T2 Techtree progression
T1 Tech tree, relatively unchanged
Siege Weapons weaker to fire type damage
Siege vehicles crafting cost basic pass
Metal Facemask and chest prim locked
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Catapult ammo stacks to 4
Catapult explosive ammo damage reduction - back to 4 hits to break stone walls
Catapult explosive ammo cost reduction
Subject to change pending further testing
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
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merge from lunar_new_year_2025
merge from isolate_Jan_wipe/LNY_merge_release_friendly
cherrypicking lunar_new_year_2025
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
cherrypicking
111156 - fixed lunar dividers not being destroyed after frame is destroyed
merge from lunar_new_year_2025
fixed lunar dividers not being destroyed after frame is destroyed
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
cherrypicking
111037 - fixed small uv issue on wood trim on wallframes LOD2s
cherrypicking from lunar_new_year_2025
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
merge from lunar_new_year_2025
network++
restore save back to 263 - typo
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
cherrypicking lunar_new_year_2025 changes