7,917 Commits over 2,800 Days - 0.12cph!
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merge from lumberjackhoodieskinfix
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Moved explosives primitive gamemode wb2
Battering ram and battering ram repair costs - ram now required 150 HQM
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merge from save264 - Staging wipe
vanilla techtree progress
network++
save++
Staging wipe
merge from primitive/gameplay - contains network protocol
primative techtree t0 and t2 progress
Techtree T0 progression fix
weapons t2
cherrypicking
110851 Fix heli targeting scientists
merge from primitive/gameplay
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
Remove medieval barricade from spawning in loot tables
merge from primitive/gameplay
Resolved tech tree pathing issues
merge from primitive/gameplay
techtree 2 progression
gate workbench 3 (for now)
Restrict shotgun ammo types
Restrict SAM ammo
T2 Techtree progression
T1 Tech tree, relatively unchanged
Siege Weapons weaker to fire type damage
Siege vehicles crafting cost basic pass
Metal Facemask and chest prim locked
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Catapult ammo stacks to 4
Catapult explosive ammo damage reduction - back to 4 hits to break stone walls
Catapult explosive ammo cost reduction
Subject to change pending further testing
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
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