branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

4 Months Ago
Boomerang -> jungle_update
4 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
4 Months Ago
River source improvements
4 Months Ago
old radio material missed.. project save thanks Unity
4 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
4 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
4 Months Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
4 Months Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
4 Months Ago
first aid cabinet prefab tweaks
4 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
4 Months Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
4 Months Ago
Desal Update
4 Months Ago
Updated Desal Tank Collision
4 Months Ago
Updated Water Treatment Colliders
4 Months Ago
River source prefab minor fixes
4 Months Ago
Rivers scale up their width faster
4 Months Ago
Fixed many large rivers not getting placed due to bug in river end topology check
4 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
4 Months Ago
merge from art_generic_props
4 Months Ago
Jungle river reeds (reusing old assets for now)
4 Months Ago
River generation improvements
4 Months Ago
ziggurat topology painting improvements, better road connection added
4 Months Ago
Include jungle biome in world config
4 Months Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
4 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
4 Months Ago
Potential fix for anims not being cancelled properly
4 Months Ago
merge from jungle_building_skin_merge
4 Months Ago
Boomerang -> jungle_update
4 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
4 Months Ago
Add slow acceleration to croc fleeing
4 Months Ago
Temporarily remove croc swim sprint noise
4 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
4 Months Ago
Further improve croc water transition
4 Months Ago
Fix height snap when croc goes in and out of water
4 Months Ago
Have croc sunbathe more
4 Months Ago
Reduce croc health slightly
4 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
4 Months Ago
Reduce croc sight range
4 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
4 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
4 Months Ago
manifest
4 Months Ago
hinged doors for zigg security gates
4 Months Ago
Desal Collision
4 Months Ago
Update for Desal tank collision
4 Months Ago
Added Colliders for Water Treatment Tank
4 Months Ago
Desal tank collider update
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
4 Months Ago
zigg scene backup, relinked props to prefabs