branchrust_reboot/main/jungle_updatecancel
884 Commits over 89 Days - 0.41cph!
Boomerang -> jungle_update
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
River source improvements
old radio material missed.. project save thanks Unity
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
first aid cabinet prefab tweaks
Re-organised fire extinguisher folder into a single cohesive structure
Resized textures
Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
re-created the signs_water_warning prefabs, added mesh cull, collider boxes.
moved water signs into its own folder to make discovery easier
Updated Desal Tank Collision
Updated Water Treatment Colliders
River source prefab minor fixes
Rivers scale up their width faster
Fixed many large rivers not getting placed due to bug in river end topology check
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
merge from art_generic_props
Jungle river reeds (reusing old assets for now)
River generation improvements
ziggurat topology painting improvements, better road connection added
Include jungle biome in world config
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
RustNative update (jungle biome improvements)
Jungle biome now works on all map sizes
Jungle biome now less torn apart (mostly one continuous area)
Jungle biome now larger overall
Potential fix for anims not being cancelled properly
merge from jungle_building_skin_merge
Boomerang -> jungle_update
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
Add slow acceleration to croc fleeing
Temporarily remove croc swim sprint noise
- Prevent croc from fleeing back to water but charging again right after
- Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water
- Have croc start swim attack from further away, looks better on hit and prevent weird misses
Further improve croc water transition
Fix height snap when croc goes in and out of water
Reduce croc health slightly
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
added some volumes to stairs of zigg to help movement until final colliders
S2P
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
hinged doors for zigg security gates
Update for Desal tank collision
Added Colliders for Water Treatment Tank
Desal tank collider update
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
zigg scene backup, relinked props to prefabs