branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

3 Months Ago
Merge from blowpupe
3 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
3 Months Ago
Looping iteration.
3 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
3 Months Ago
added pipe mesh to the ziggurat
3 Months Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
3 Months Ago
Updated LOD distance
3 Months Ago
Prevent tigers from fighting panthers all the time
3 Months Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
3 Months Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
3 Months Ago
Removed Old Snake Raw Textures
3 Months Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
3 Months Ago
Prepped prefab for cull volumes.
3 Months Ago
added the new terminals and electric boxes to the scene
3 Months Ago
Zigg tank update
3 Months Ago
edited tiger run animation
3 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
3 Months Ago
Moved bear protection file to the right folder too.
3 Months Ago
Moved the croc protection file to the correct folder.
3 Months Ago
Merge from blowpipe
3 Months Ago
Update tiger speed values for new anims to prevent sliding
3 Months Ago
Zigg Tank UV fix Collision
3 Months Ago
Merge from blowpipe
3 Months Ago
zigg scene ivy set dressing pass - feel free to iterate on
3 Months Ago
Texture resolution change
3 Months Ago
jungle zigg, tank large update. -Materials -Textures
3 Months Ago
Visual bug fixes to Big Zigg
3 Months Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
3 Months Ago
merge from LOD Baking tool
3 Months Ago
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3 Months Ago
Feedback changes to piper nigrum kit
3 Months Ago
jungle number decals
3 Months Ago
Instead of relying on path failed event, rely on states failing
3 Months Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
3 Months Ago
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3 Months Ago
Added thinner diamater radial piper nigrum kit pieces
3 Months Ago
jungle gantry fixes
3 Months Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
3 Months Ago
Fix croc attack damaging even when not connecting when player is unreachable
3 Months Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
3 Months Ago
boomerang -> jungle_update
3 Months Ago
Put some missing vine kits in scene
3 Months Ago
Continuing work on piper nigrum vines
3 Months Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
3 Months Ago
Lighting progress
3 Months Ago
Merge from snakes
3 Months Ago
Fix compile error
3 Months Ago
Improve croc foundation attack
3 Months Ago
Fix croc being unresponsive to player provocation when diving
3 Months Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius