127,157 Commits over 4,109 Days - 1.29cph!
Adjusted terrain import settings (hopefully fixes missing textures)
Shader fallback and include path adjustments
Temporarily removed 2 terrain normal map samples from the shader
Removed some legacy clutter from the terrain shader include files
This include shouldn't have been removed (doesn't matter for surface shaders)
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
Moved asset processors to their own folder
Fixed file overwrite error after the first time building for standalone
Added bloom to night stars
Fixed lens dirt toggle not working
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
tweaked wolf attack and growl animations and added a walking while sniffing animation
Rock materials material updates
Reduced res maps for test caves.
Fixed drag distance not taking zoom into account in JQueryUI
Experiment with partial stack grabbing in inventory (it's shit)
Fixed not dying when dead
Server browser refresh button works
Updated the entire Trees2 folder
Disabled special weird looking terrain only fog
Server list only shows Rust servers
Disable the camera until player spawns
Fixed loading screen not closing in editor
Fixed player world aniamtions sometimes not playing
Local player's world animations are now predicted
Tweaked melee attack to be less missy if you're partially inside something
Close server if it's out of date (your batch file etc should update and restart)
Removed sln files committed by petur
ds: only load saved games if we have -load switch
Added inventory icons context menu
Restored billboard materials and fixed billboard texture import settings
Unignored and move shaderforge
Fixed double language debug
Time of Day update to 2.1.0 prerelease 2
Send note's when resources picked up/used
Reorganized terrain assets
Moved all of Petur's assets to Content/Nature
Moved all rock, grass and resource assets to Content/Nature
Moved terrain assets to Content/Nature
Removed some shitty old placeholder normal maps
Aaaaand one last folder move, let's hope that's it
idle animation and a new attack animation for wolf
Added resource gathering/spending indicators
Changed shiny grass in test level