127,157 Commits over 4,109 Days - 1.29cph!
Made all of my shaders use tabs instead of spaces
Changed terrain texture tiling to 5
Added billboard materials for the rest of forest 3
Forest 3 tree prefab tweaks
Added 2D version of the move to target script
World fog tweaks, underwater fog volume now also visible if looking down at water
Put forest 3 tree and decor prefabs on world layer
Fixed camera far clip plane
Menu popup animation
Refactored Menu
Moved crafting window to far left
Fixed dragged items being behind menu
Added masked-blend layer terrain cginc + sample shader; _normalterrain map pre-processor
Looting window works (kinda)
Fixed unused variable warning
LOD billboards for forest type 3
-tweaked the vertex weighting on the wolf; added a growl animation
Fixed normal + height textures not being properly preprocessed on import
Shader refactoring
Enabled layer mask blending for the procedural terrain
Added missing billboard texture meta files
Made trees use the new billboard textures
Some more shader fixes and tweaks
Fixed server compile error
Fix being able to deploy multiple hammers etc
Stop looting if too far away
Stop looting if destroyed
Stop looting when window closed
Refactored player inventory - use enums instead of numbers
Better html zoom handling
Inventories send capacity info to html
Disable slots outside of capacity in loot menu
Moved out of game test functions to development.js
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
Made billboard shader support brightening the texture
Fixed stupid billboard shader glitch
Tweaked billboard fade distance
Added adjustable fog height slider to terrain shaders
Made terrain math not crash if no colormap is supplied
Added player preview to inventory menu
Stripped out old inventory menu parts
Cave assets and test scene. Vpaint, scenemate and volumetric light kit added to third party assets.
No broken pink stuff in test scenes.
Merge from procgen (this will break all the things)
Removed unused colliders from tree prefabs
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)