108,628 Commits over 3,867 Days - 1.17cph!
EAC repeated kick attempt fix
Fixed giveall only giving to one player
Praise jebus. Biome-specific grass has finally returned. The game will be good now.
Fixed some shaders not casting shadows
Optimizations, profiling, bug fixes
tweaked ragdoll settings for several of the animals.
Optimized screen overlays (especially on OpenGL)
Rock, cliff and terrain color adjustments.
Melee weapon sound polish
RustShaders escaped the bundle
Tweaked image effect scales
Show Integrity Error message when kicking
Fixed missing floors/rocks when shaderlod < 300
all image effects on single camera
initial water version; wip on testlevel
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
improved the bear movement animations.
Canvas.BuildBatch HUD tests
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
Tweaked particle accumulation texture tiling of generic rock materials
Added ParticleSystemCull (use this Petur)
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
More debug info on startup (for support)
Don't init itemmanger twice in editor
Added terrain renderer toggle to dev menu
Load shadervariants from the bundle
Use particle accumulation rather than terrain blending where possible
Patched particle accumulation to take albedo alpha as accumulation opacity
Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
Uploading terrain blend inspector fix for Diogo
Added additive HDR shader to shader variants
Fixed footstep references
animations and some code to handle climbing a ladder
Fixed loading screen changing colour
forgot the prefab dayum :P