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108,627 Commits over 3,867 Days - 1.17cph!

9 Years Ago
Updated metal facemask to have separate collision for metal and leather pieces (metal for mask, cloth for skullcap)
9 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
9 Years Ago
adjusted tracer material to look similar to old one
9 Years Ago
Added HDR additive particle shader (use this for flames / tracers instead of the standard shader)
9 Years Ago
tracers effects are scaled based on velocity
9 Years Ago
Fixed radtown barrel spawners spawning spawn handler entities
9 Years Ago
More stats
9 Years Ago
Minor fix
9 Years Ago
Fixed server not compiling Stats stuff
9 Years Ago
Server compile fix
9 Years Ago
Even better without missing materials
9 Years Ago
The glorious return of fps.graph
9 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
9 Years Ago
Animate animals further away
9 Years Ago
Applied Xavier's fixed snow jackets
9 Years Ago
Added dev section to F2 menu (just some layer toggles for now)
9 Years Ago
Tweaking player movement mass
9 Years Ago
pvp collision test
9 Years Ago
Default project settings missing CLIENT
9 Years Ago
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
9 Years Ago
No shooting from ladders Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
9 Years Ago
Fixed NREs in MaterialConfig Can't place ladders inside ladders
9 Years Ago
Attempt to stop Canvas.BuildBatch taking 4ms per frame
9 Years Ago
Shaders and Asset Bundles... fucking unity
9 Years Ago
Trim newlines and shit from phrases
9 Years Ago
Fixed phrases not updating properly because of rogue tabs Added SpawnHandler warnings when AddInstance is called out of order Testing out server console utf encoding
9 Years Ago
Triggers - don't create list objects until they're needed
9 Years Ago
Loadtime test
10 Years Ago
seperated the attack animations for the bolt rifle, so players can fire and hold the button down, and then let go to resume the bolt cycle action
10 Years Ago
scene backup
10 Years Ago
Touching flowers to try to fix weird stretching thing in editor
10 Years Ago
SoundManager error handling
10 Years Ago
Fixed ServerCycle error
10 Years Ago
stag metafile changes
10 Years Ago
Made ladder placement more tolerant of uneven surfaces ( like rocks ) Can place ladder even if no building permission
10 Years Ago
got rid of clovers adjusted flower lods
10 Years Ago
Fix stag footstep sound references
10 Years Ago
Turned shadow casting off on clutter flowers/clovers
10 Years Ago
BuildingBlock / Signage need to start disabled
10 Years Ago
Made low-quality LOD of roofs disappear again when getting close (temp fix)
10 Years Ago
Removed trigger-based nearby entity detection from camera Made conditional building black spawning use the LOD grid (now also affected by object quality slider) Made sign texture requesting use the LOD grid
10 Years Ago
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
10 Years Ago
Ladder placement orientation
10 Years Ago
Wooden Ladder item
10 Years Ago
Lets treat prefab/asset/unity files as binary - because merging them should never happen
10 Years Ago
Ladder trigger Ladder movement PlayerMovement dev scene Serverside held entities properly hidden in editor
10 Years Ago
Skipping FixAtlasMipLevels in D3D11; UpdateExternalTexture bug was disabling bilinear filtering permanently
10 Years Ago
Deleted some SE plugin inspector terribleness
10 Years Ago
Don't force-initialize LOD grid when refreshed
10 Years Ago
Added object quality slider to F2 menu