115,252 Commits over 3,959 Days - 1.21cph!
updated loot tables
updated icon for semi auto rifle
protocol++
Fixed rock particles from colliding with player collider
Fixed missing textures on key lock
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)
Holmzy's Law: When admins give items, announce it to the whole server in chat
road_decal textures
road asphalt textures
Updated crash reporter URL
Improved a bunch of shitty crap areas. Removed baddie asset store radtowns in preparation for our own.
PrefabPrepare - check for nulls
fixed orientation problems with the wakeup animation
setup the worldmodel for the semi_auto rifle
Fix for NRE when not on a branch
SpeedTree parameter updates for 5.3
Stone, wood worldmodel fixes
fixed railroad tracks objects interupting procmap loading
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
Removed voice notifications on HUD
Voice networking tweaks
Added local player voice indicator
railroad tracks models/LODs/Textures and dungeons update
Fixed test cave messing up CraggyIsland
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
Fixed viewmodel scene button errors
Fixed bug report help not showing on new branch name
blend out of the wakeup animation as soon as the player starts to move
Added "wake up from sleep" animation
Added animation for when the player gets up from wounded while lying on his stomache
Re-rigged the semi_auto rifle to include Tom's new model / materials
Dynamic music arrangement WIP
Bear meat cooks to bear meat (not wolf meat)
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404)
Added single channel options to custom\blur shader
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Fixed rogue beep sound in the menu options
Removed in-game store (opens link to Steam Item Store)
Fix for roadside decor sometimes spawning too close to each other
Don't remove global entities (trees, etc) from the send queue when clearing
Removed Xmas event from default event schedule
Reorganized event schedule (now prefab based)
Rain forces more fog and clouds
Rain tends to be more intense when it happens
Atmosphere fog reduces view distance more intensely
Steamworks - new branch layout