reporust_rebootcancel

129,249 Commits over 4,232 Days - 1.27cph!

10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
manifest, loot, phrases et al
10 Years Ago
fix for no water purifier guide water purifier only produces steam and bubbling sound when water is actually being processed
10 Years Ago
debugging
10 Years Ago
instahit fixes
10 Years Ago
Alternative solution to projectile instahit
10 Years Ago
Improvements for the alternative projectile instahit detection
10 Years Ago
Tweaked max entity velocity in instahit detection
10 Years Ago
Tweaked speed forgiveness in instahit detection
10 Years Ago
Instahit logs are yellow in console
10 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
10 Years Ago
10 Years Ago
Tweaked distance padding in instahit detection
10 Years Ago
AntiHack projectile protection properties are now in convars
10 Years Ago
Halterneck and skirt
10 Years Ago
AntiHack fix for patrol helicopter speed during rocket run
10 Years Ago
Cleanup
10 Years Ago
fixed wrong icon on halterneck
10 Years Ago
Wall frame fence layer fix
10 Years Ago
LodGroup
10 Years Ago
▌▄▉ ▍▍▆▉▉█▉
10 Years Ago
AntiHack fix for patrol helicopter speed during rocket run, for real
10 Years Ago
Added skinned mesh collider
10 Years Ago
fixed water purifier effects always on fixed stringpool errors fixed already destroyed errors
10 Years Ago
adjusted purifier LODs
10 Years Ago
lowered max hydration storage on players
10 Years Ago
removed debug.log
10 Years Ago
Reverted 14657 (RUST-842)
10 Years Ago
Doors reset campfire decay
9 Years Ago
Fixed issue with graphics.revz not being set, causing rendering problems
9 Years Ago
Fixed missing decals Fixed revz darkening environment
9 Years Ago
Fixed billboards in d3d9 again (RUST-682)
9 Years Ago
Fixed black grass on legacyGL + lod<300, possibly others
9 Years Ago
Removed redundant multi_compile causing errors in some shaders
9 Years Ago
Moved reverse depth code to a separate component Fixed revz not working on player preview
9 Years Ago
Warning fix
9 Years Ago
Updated "Find Materials Using Shader" tool Switched all materials using "Legacy Shaders/Diffuse" to barebones rust/std (mostly third party, fixes revz for all)
9 Years Ago
Ignore projectiles from stalled players without handing out violations
9 Years Ago
Include entity name when logging "entity too far away"
9 Years Ago
This meta file can be removed
9 Years Ago
Tweaked animal entity bounds
9 Years Ago
Use 2D distance in projectile entity movement test
9 Years Ago
Tweaked cloud brightness, especially at night
9 Years Ago
Fixed blurry FP logo on low quality settings
9 Years Ago
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
9 Years Ago
Fixed "invisible water purifier" issue
9 Years Ago
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
9 Years Ago
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
9 Years Ago
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)