127,180 Commits over 4,109 Days - 1.29cph!
revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
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med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings
Tweaked terrain atlas textures max aniso
Fixed players culling when looking over low wall (RUST-1670)
Added movement curve interpolation to flyhack detection (same as for noclip detection)
backup/progress rocket crane
Added shadow cascade transition blending
Water jug vm anims, animator, anim events, world model and temp sounds
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
Additional profiler samples for BasePlayer.FinalizeTick.Transform
fixed AK47 viewmodel clipping when ironsighting
backup/progress rocket crane
Fixed foliage shadows not animating
Merged other lost fixes to std shadow code
Older SF shader compile fixes
Added shadow cascade blending support for stable split projection
Fuck off that delayed kill message bullshit on players
Can pick up chain link gate (same as prison gate)
vis.lerp is available to developers in standalone builds
Can no longer place large furnace on top of sleeping bags (RUST-1666)
rocket crane lift model wip
backup/progress
Removed light clone mask startup log
When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
Fixed leak in light clone shadow causing flickering
helmet slit overlay when wearing heavy plate armor
heavy plate armor jacket prevents ADS
any one piece of heavy plate armor reduces movement speed to the same level
protocol++
Fixed camera clipping issues with vm crossbow anims
Added client entity pooling to locker
Added client entity pooling to search light
Added client entity pooling to liquid container
Added client entity pooling to recycler
Added client entity pooling to repair bench
Added client entity pooling to research table
Added client entity pooling to resource extractor storage
Added client entity pooling to auto turret
Added client entity pooling to flame turret
Added client entity pooling to stash container
Added client entity pooling to wildlife trap
FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
Added client entity pooling to animals, presumably fucking everything up in the process
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
Fixed error from
20341 on entities that have their model component on the root entity object
carpal tunnel cliff placement