127,235 Commits over 4,109 Days - 1.29cph!
Can only place tool cupboard on constructions
Arrows don't play dumb wood breaking sound
Player voice channel isn't nested under world sounds
Light compression on player voice channel
Don't attempt to batch stuff when their material is null
Added Tools/Find/Missing Materials
Skip particle renderers when finding missing materials (they're weird)
...and ParticleSystemRenderer as well
...also BillboardRenderer
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Force workshop skin assets to textures.content
autoturret think fix (again)
mailbox deployment tightened up
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
heavy plate helmet slightly higher protection than facemask
removing cars temporary art from Habor_2, Military_tunnel_1
Rocket factory building backup
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Fixed some missing materials on old workshop skins
Fixed pink SMG magazine in first person
Fixed a tiny pink shell in the SMG viewmodel
rocket decals, decal textures, backup
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
Rocket final models/LODs/COLs/Prefabs - including interior material variations
Fixed ambient lighting to match brdf and lighting intensity corrections
Deferred shading now supports legacy and core/new brdf simultaneously (transitional)
Octahedron encoding normals by default on core path
Tweaked water shaders to fit recent brdf changes
Fixed command buffer manager sometimes not working properly in edit-mode scene view
Fixed deferred extension sometimes not working properly in edit-mode scene view
Switched deferred extension to command buffer manager instead of ad-hoc
Light intensity correction on water, vertex lighting (approx) and a couple of third-party shaders
northern cave area surroundings