127,209 Commits over 4,109 Days - 1.29cph!
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
ground zero cols and LODs progress + prefabs
Added mesh batching support for uv1 to fix tunnel mud
Moved foliage batch pos to uv2
ground zero cols and LODs progress + prefabs end
bespoke pipes cols and LODs + prefabs
range rails cols and LODs + prefabs
Optimized environment volume tests
Added building environment type to environment volumes (to be used for monument buildings)
Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes)
Disable fog in underground systems (for proper darkness)
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
Can pick up ladders inside building privilege with hammer
terrain mounds cols and LODs + prefabs
Can pick up window bars, shutters and embrasures inside building privilege with hammer
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
Upgrade fix (copy & paste fail)
Adjusted locker deploy / prevent building volumes (RUST-1681)
Rocket factory building / interior / exterior / progress
Can put code lock on cupboard
plastic_wrap generic textures
Mailbox. fbx/textures/prefab/materials/gibs
Tier 2 workbench. fbx/textures/prefab/materials/gibs
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
Fixed small culling issue in cave_small_hard
Rocket factory / broken windows / interior polish / backup
Fixed some missing scripts in overgrowth_dressing scene
Scene2Prefab
Cupboard has same protection properties as a wooden door
Removed antihack.enabled (toggle the protections individually instead)
Add last violation type to player kick message and server log when enforcing
Retired some legacy functionality
Rocket factory prefabs / scene changes
rocket paneling, thermal cloth, metal_panels_b generic textures
bugfix for semi auto weapons not firing as fast as they should
fishtrap requires cloth instead of rope again
SAR fire rate reduced to 0.175 to compensate
SAP fire rate reduced to 0.15 to compensate
Revolver fire rate reduced to 0.175 to compensate
Updated encoding utilities