127,304 Commits over 4,109 Days - 1.29cph!
Moved some stuff around + code org
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
More code shuffling
Processor/packer work
Added image util (editor only)
Rocket factory building / LOD/COL/prefab progress
fixed bug with rock stage change effect happening when rocks spawn
updated all explosion effects
added screen shake to explosions
Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
Ore stage change sound
Misc sound polish
Mix tweaks
Reverted grenade mass and throw velocity changes
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
Fixed M249 having no rarity set (despawn time)
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time)
Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
Spoiled meat and spoiled apples despawn faster
Burned chicken meat despawns faster
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
Adjusted item pouch color to look different from the hidden stash
-Tall grass clusters and dungeon foliage do not displace
-Tint tweaks, contrast, grass overall shorter
Rest of the foliage texture sheet factored into tinting mask
Flower clutter spawn slightly taller
fixed an occluder of one watchtower
Finished first stage of pbr standard base layer packer
Added extra functionality to ImageUtil + raw data workflow
Default packed material foldout set to hidden
chnagedcost of mining quarry (5000w,1500mf,6gear,4sheet)
metal nodes only gives metal
sulfur nodes only gives sulfur
stone nodes only give stone
increased stone yield from stone node
added finishing bonus to nodes (around 20%) when using proper tools
metal node has a single HQM finishing bonus
Dressing backup, splat painting
hqm bonus is now 2, relax
schema
Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
scene
cliffside topo rock tweaks
Packed first material for testing, building/materials/generic/atlas_wood_stone_metal
Restored shader lods on packed standard