127,304 Commits over 4,109 Days - 1.29cph!
Merge from texture packing
Rocket factory LOD/COL/Prefabs
Changed C4 back to 10/10 seconds timer
bunker rooms for launchsite LODs/COls/Prefabs
scene2prefab launchsite
Added -rcon.ssl (certificate path, wss)
Added -rcon.sslpwd (certificate password, wss)
Fixed foliage displacement from foundations
Removed FakePhysics (empty script)
Updated collider of static campfire
Detail colliders for stairs block
occluders for office buildings, office interiors
fix for RUST-1446 - one sided collider in industrial building g
Rubble pile tint mask + biome tinting
launchsite tweaks, missing ladders
First iteration of Cover point detection system.
First iteration on HTN Planner (agent is not doing much yet).
Rocket factory LOD/COL/Prefabs
Silo occluder is on correct layer now
Fixed jumping distance on jmp puzzle launchpad
Fixed office building ladder angle
Fixed gaps between doors & doorframes, geometry gaps
Planter material fix
Missing rods collision on giant floodlights
Splat painting pass
scene stuff
proper terrain4.asset
Rocket factory exterior LOD/COL
Updated StagPoint HTN Planner to a version I got from the developer.
Tweaked it's code to work to my benefit / not bug out.
Migrated my code from RC1 to latest version.
Feels a bit too unstable to use in production yet. Learned a lot from it though.
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
Subtracting
21367 (should've gone to save146)
Rocket factory / scene/lod/colider fixes
re-committing cave changes
Re-committing Damian's changes
Loot spawns
Made rocket factory exterior render further
Office interiors, occluders removed on glass panels segments