branchrust_reboot/main/Bikescancel

443 Commits over 151 Days - 0.12cph!

2 Years Ago
Fixed bikes drifting slowly when idle and awake
2 Years Ago
Fixed sidecar wheel visual trouble
2 Years Ago
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
2 Years Ago
Sidecar stuff
2 Years Ago
Fixed sidecar collider trouble
2 Years Ago
Fixed getting clip-check dismounted from bikes when scraping against walls
2 Years Ago
Moved bike driver eye pos forward, avoid clipping with clothing
2 Years Ago
Halve the collision impulse Y
2 Years Ago
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
2 Years Ago
Adjusted damage, hurt triggers, forces
2 Years Ago
Merge main -> Bikes
2 Years Ago
Tuned all bike and rider damage thresholds
2 Years Ago
Steer angle small edit
2 Years Ago
Pedal bikes slightly slower
2 Years Ago
Cyclist stands up automatically when going slow up steep slopes
2 Years Ago
Merge main -> Bikes
2 Years Ago
Manifest, add missing IDs
2 Years Ago
Merge main -> Bikes
2 Years Ago
Passenger seat radius edit
2 Years Ago
Fixed bikes complaining about kinematic bodies while being shredded.
2 Years Ago
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
2 Years Ago
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
2 Years Ago
Bicycles now have a bell sound that can be dinged with Fire1
2 Years Ago
Let cl_steps minimum be 16, mainly for easier listen server physics testing
2 Years Ago
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
2 Years Ago
Hooked up motorbike damage FX and instrument lights
2 Years Ago
Motorbike pitch stability edit
2 Years Ago
Merge main -> Bikes
2 Years Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
2 Years Ago
Damage effects for motorbikes. Road FX tweaks.
2 Years Ago
bike & motorbike sounds
2 Years Ago
Milder throttle exhaust. Will get more pronounced with damage.
2 Years Ago
Damage WIP
2 Years Ago
Added damage masks for the pedal bikes
2 Years Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
2 Years Ago
Increased pitch stability val
2 Years Ago
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
2 Years Ago
Lowered the explosion force multiplier on all bikes to 40 (was 400)
2 Years Ago
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
2 Years Ago
Merge DrivingImprovement -> Bikes
2 Years Ago
Fixed incorrect procmap spawner prefab setup
2 Years Ago
Merge from bikes/spawning
2 Years Ago
- Return to Continuous Dynamic collision for bikes, looks like Speculative was the main cause of "bouncing" - Adjusted all driving physics, changing collision mode seems to affect it quite a lot
2 Years Ago
Minor damage threshold tweaks
2 Years Ago
Damage edit
2 Years Ago
Driving fixes etc
2 Years Ago
Light additions.
2 Years Ago
Collision damage tuning, stop dying to every little thing
2 Years Ago
Bike power edit + steering edit
2 Years Ago
One weird trick to improve bike jitter (lock z rotation) + additional tweaks