branchrust_reboot/main/Bikescancel
366 Commits over 151 Days - 0.10cph!
Halve the collision impulse Y
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
Adjusted damage, hurt triggers, forces
Tuned all bike and rider damage thresholds
Pedal bikes slightly slower
Cyclist stands up automatically when going slow up steep slopes
Manifest, add missing IDs
Passenger seat radius edit
Fixed bikes complaining about kinematic bodies while being shredded.
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
Bicycles now have a bell sound that can be dinged with Fire1
Let cl_steps minimum be 16, mainly for easier listen server physics testing
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
Hooked up motorbike damage FX and instrument lights
Motorbike pitch stability edit
Added damage masks for the pedal bikes
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
Increased pitch stability val
Merge DrivingImprovement -> Bikes
- Return to Continuous Dynamic collision for bikes, looks like Speculative was the main cause of "bouncing"
- Adjusted all driving physics, changing collision mode seems to affect it quite a lot
Minor damage threshold tweaks
Collision damage tuning, stop dying to every little thing
Bike power edit + steering edit
One weird trick to improve bike jitter (lock z rotation) + additional tweaks
Remove PedalTrike kickstand
Exhaust FX change. Show some exhaust FX all the time
Adjust bike physics and steering, improve jitter and bounce. Not perfect but better. Fixed eye pos not taking up/down look into account.
Don't roll the eye cam with the bike, keep it level
Sprint mode refactor:
- Removed sprint progress bar UI
- Motorbikes can no longer 'sprint'
- Bicycle sprint works as before
- Fixed Shift not working in the air
Improve damage triggers, and fix hitting players with bikes causing too much damage
Set up bike hurt triggers
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
Adjust bike passenger eye pos
Reduced look range a little for passengers
Improved sprint on motorbike and (especially) sidecar bike. Though this could still be improved further.
Fixed some old Snowmobile naming.
Have a "boost" bar instead of a "sprint" bar for fuel-powered bikes
Try switching bikes to Continuous Speculative, let's see how it goes
Death screen info for all bikes