branchrust_reboot/main/Bikescancel

455 Commits over 151 Days - 0.13cph!

1 Year Ago
Fixed bikes drifting slowly when idle and awake
1 Year Ago
Fixed sidecar wheel visual trouble
1 Year Ago
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
1 Year Ago
Sidecar stuff
1 Year Ago
Fixed sidecar collider trouble
1 Year Ago
Fixed getting clip-check dismounted from bikes when scraping against walls
1 Year Ago
Moved bike driver eye pos forward, avoid clipping with clothing
1 Year Ago
Halve the collision impulse Y
1 Year Ago
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
1 Year Ago
Adjusted damage, hurt triggers, forces
1 Year Ago
Merge main -> Bikes
1 Year Ago
Tuned all bike and rider damage thresholds
1 Year Ago
Steer angle small edit
1 Year Ago
Pedal bikes slightly slower
1 Year Ago
Cyclist stands up automatically when going slow up steep slopes
1 Year Ago
Merge main -> Bikes
1 Year Ago
Manifest, add missing IDs
1 Year Ago
Merge main -> Bikes
1 Year Ago
Passenger seat radius edit
1 Year Ago
Fixed bikes complaining about kinematic bodies while being shredded.
1 Year Ago
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
1 Year Ago
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
1 Year Ago
Bicycles now have a bell sound that can be dinged with Fire1
1 Year Ago
Let cl_steps minimum be 16, mainly for easier listen server physics testing
1 Year Ago
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
1 Year Ago
Hooked up motorbike damage FX and instrument lights
1 Year Ago
Motorbike pitch stability edit
1 Year Ago
Merge main -> Bikes
1 Year Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
1 Year Ago
Damage effects for motorbikes. Road FX tweaks.
1 Year Ago
bike & motorbike sounds
1 Year Ago
Milder throttle exhaust. Will get more pronounced with damage.
1 Year Ago
Damage WIP
1 Year Ago
Added damage masks for the pedal bikes
1 Year Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
1 Year Ago
Increased pitch stability val
1 Year Ago
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
1 Year Ago
Lowered the explosion force multiplier on all bikes to 40 (was 400)
1 Year Ago
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
1 Year Ago
Merge DrivingImprovement -> Bikes
1 Year Ago
Fixed incorrect procmap spawner prefab setup
1 Year Ago
Merge from bikes/spawning
1 Year Ago
- Return to Continuous Dynamic collision for bikes, looks like Speculative was the main cause of "bouncing" - Adjusted all driving physics, changing collision mode seems to affect it quite a lot
1 Year Ago
Minor damage threshold tweaks
1 Year Ago
Damage edit
1 Year Ago
Driving fixes etc
1 Year Ago
Light additions.
1 Year Ago
Collision damage tuning, stop dying to every little thing
1 Year Ago
Bike power edit + steering edit
1 Year Ago
One weird trick to improve bike jitter (lock z rotation) + additional tweaks