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branchrust_reboot/main/Trainyard_updatecancel

297 Commits over 61 Days - 0.20cph!

1 Year Ago
Turned vertex compression back on
1 Year Ago
Turned vertex compression off
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Merge Main -> Trainyard Update for the compile fix
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Merge cabin dressing.
1 Year Ago
Removed locomotive rear headlights, re-enabled the small white rear lights when travelling in reverse (with no spotlight).
1 Year Ago
Added missing meta files for molotov materials
1 Year Ago
Added colliders made of primitives for the locomotive console and chair, and made them interactable to let the player mount
1 Year Ago
New dismount points
1 Year Ago
Minor fix for headlights
1 Year Ago
Re-adding the locomotive headlights change from 73144
1 Year Ago
Merge Main -> Trainyard Update. Kept destination changes for locomotive.entity - will re-do the small change from Main.
1 Year Ago
Allow developers to set particle quality above 100. Allows for longer culling distances.
1 Year Ago
Comment only
1 Year Ago
Added a basic alarm noise if a shunt is cut short for any reason (collisions etc)
1 Year Ago
Merge Main -> Trainyard Update (brings molotov back)
1 Year Ago
Fixed wagons (most noticeable on the fuel wagon) not lining up perfectly when being shunted at trainyard. Now using a true world-space distance instead of spline-space distance, which was slightly different.
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Improved the error when SpawnPopulation finds something missing. Catch NREs
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Added some toasts that show and explain the issue if a player tries an action at the coaling tower, but it fails
1 Year Ago
Fixed instantMove causing rotation issues in some situations
1 Year Ago
Fixed too-small entity bounds on the locomotive
1 Year Ago
Fixed newly spawned trains checking SpaceIsClear at their spawned position, rather than the position that they snap to on the tracks. Prevents stacking trains in one spot, which became possible with the newly extended maximum spawn distance
1 Year Ago
Line endings (formatting only)
1 Year Ago
Made trains less fiddly to spawn on tracks. Look 15m out instead of 5m
1 Year Ago
Fix hopper ore animating and changing material when emptying fuel (regression)
1 Year Ago
Adjusted locomotive driver eye pos to better match the new sitting position
1 Year Ago
Manifest update
1 Year Ago
Merge Main -> Trainyard Update Note: This merge had an evil twin conflict on the coaling_tower_fuel_tank folder, caused by 72,896. There was nothing in the folder on Main except for some subfolders, so I've used the version from this branch.
1 Year Ago
Fixed "Unloading while shunting a workcart under it, breaks the vacuum/unloading"
1 Year Ago
Set up locomotive driver in new seating position
1 Year Ago
Fixed locomotive not saving
1 Year Ago
Once the wagon is empty, it's useless, so destroy it after it's emptied completely, but with a few minutes of corpseSeconds time, so it's really more like the decay speeds up a lot. Allow fixcars to bring them back to life.
1 Year Ago
Fixed trains being mountable when not on the platform (due to platform trigger removed on client - TriggerParent has an IServerComponent tag
1 Year Ago
Compile fix
1 Year Ago
Fixed locomotive triggerparent not extending far enough to jump between engines
1 Year Ago
Do the same fix for CardGameController
1 Year Ago
Fixed the coaling tower vacuum stealing a little ore if the output was not entirely full, but was near full, and additional ore was extracted from a wagon
1 Year Ago
Avoid NRE in a very specific case where the train car is decoupled while another is lined up to unload
1 Year Ago
Extended the locomotive coupling points a little further out from the main model
1 Year Ago
Do not allow dropping content into items that are inside locked containers (e.g. adding water to a water jug inside a locked container).
1 Year Ago
Fixed NRE in StopSounds if wagon was destroyed while unloading
1 Year Ago
Update the loot crates when the loot wagon is unloaded, to not say the bit about taking it to trainyard
1 Year Ago
Don't show Open interaction from the wagons anymore once they're empty
1 Year Ago
Changed some locomotive and workcart cabin lights to be based off whether the engine is on, instead of the headlights state
1 Year Ago
Hooked locomotive cabin lights up to headlights as well
1 Year Ago
Enabled GPU instancing on light mats, set up locomotive instrument panel emissive to turn on/off with headlights
1 Year Ago
Fixed NRE on OrePalneRenderers