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branchrust_reboot/main/Trainyard_updatecancel

297 Commits over 61 Days - 0.20cph!

1 Year Ago
Fixed loot wagon crate visibility bug
1 Year Ago
Cease unloading if the fuse is removed during the unloading process
1 Year Ago
Don't light the interior coaling tower lights if it's not powered (fuse)
1 Year Ago
Set up the same ParticleSystemContainer + PlayOnShow + Stop on init system for the unloadable train wagon FX an coaling tower FX. Fixes LODs not playing nicely with play/stop.
1 Year Ago
Fixed locomotive engine FX not behaving well with LOD
1 Year Ago
Null check around fxEngineOn
1 Year Ago
Disabled Play On Show on the locomotive exhaust as well
1 Year Ago
Disabled Play On Show on the FX
1 Year Ago
Set colour tints on the coaling tower FX
1 Year Ago
Hooked up coaling tower FX
1 Year Ago
Tint the wagon unloading FX dust differently based on the ore type
1 Year Ago
Trigger the wagon unload FX when unloading
1 Year Ago
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1 Year Ago
Fixed locomotive small lights starting in on state with the locomotive off (prevLightVisualsOnState bug)
1 Year Ago
Show locomotive engine FX only when the engine is running
1 Year Ago
- Subtracted 72739 (rotation only, keep darkness) - Added variation between each fan's speed in LocomotiveExtraVisuals
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Merge CoalingTowerIO => Trainyard Update. Protocol++
1 Year Ago
Improved the "friction" help for lining up wagons to unload.Now variable based on train velocity and distance to the perfect spot
1 Year Ago
Minor fix
1 Year Ago
Rather than snap the fuel wagon etc into place, I've decided to sort of increase "friction" when it's lined up correctly, so that the train wants to slow down. Let's see how this goes. First basic version here.
1 Year Ago
Fixed coaling tower active train car not clearing correctly on the client
1 Year Ago
Removed old debug print
1 Year Ago
Adjusted the coaling tower unloading point to line up the fuel wagon perfectly
1 Year Ago
Increased NetworkPositionTick's ticksSinceStopped from three to six. Fixes train wagons still sometimes getting confused about interpolation when coming to a sudden stop after coaling tower shunting
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Updated save/load handling for coaling tower. Don't load in an active wagon - let it be re-detected by the trigger if there is one after loading. Clear all flags as well.
1 Year Ago
More collision damage tuning
1 Year Ago
Fixed locomotives just annihilating wagons even at reasonably moderate collision speeds
1 Year Ago
Fixed errors from RefreshMovementLightVisuals with WorkCarts
1 Year Ago
Instead of using the ItemDefinition from the unloadable wagon loot list directly, use its itemID to get the item from the ItemManager. Fixes NRE on itemMods when creating the item, which was caused by the fact that the version of the ItemDefinition directly from the list was never initialized. Curiously, it was initialised in the editor, so this bug only showed up in builds.
1 Year Ago
Enabled read/write on all coaling tower colliders
1 Year Ago
Narrowed the coaling tower's unloading bounds
1 Year Ago
Fuel wagon is now a lot more picky about where it's lined up to unload (has to be over one of the tanks). To facilitate lining up, the fuel wagons will soon have an automatic snap to position
1 Year Ago
Moved CurThrottleSetting back to TrainEngine
1 Year Ago
Prematurely end shunting if a player in any connected train engine applies throttle
1 Year Ago
End shunting properly if the makeup of the completetrain changes (e.g. the end carriage couples with another one during a shunt) + other fixes
1 Year Ago
New shunting system, should be more reliable
1 Year Ago
Rebuild manifest again to fix Aux2 challenge [impossible]
1 Year Ago
Fixed loot index not being set when loading unloadable wagons from save
1 Year Ago
Different Aux2 testing content
1 Year Ago
Fixed NRE when loading coupled trains from a save if the train was destroyed immediately during load
1 Year Ago
Added some temporary logging to troubleshoot the NRE that only occurs on Aux2
1 Year Ago
S2P Trainyard
1 Year Ago
An insignificant edit to TrainWagonC. Trying to wake the build server up to the latest changes
1 Year Ago
End shunting prematurely if a collision happens
1 Year Ago
Show one signal light if there's a train car but it's not an unloadable one
1 Year Ago
- Coaling tower now detects train cars that aren't unloadable, and allows shunting them too. - Simplified the amount of possible interaction states in the coaling tower UI.
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Marketplace tarpaulin meta file fix