userBill Bcancel
branchrust_reboot/main/Trainyard_updatecancel

297 Commits over 61 Days - 0.20cph!

1 Year Ago
- Trains now support shunting forward and back one wagon at the coaling tower controls. Still some work to do on it. - Added button press/release/failure sounds.
1 Year Ago
Possible fix for f96afe8f192318743adbf8e0d929e925 (WagonC) GUID error
1 Year Ago
ConsoleSystem camphysicalfocallength default fix
1 Year Ago
Disable the shunt buttons and show a different interaction UI if the train is moving (only allow shunting when the train is not moving).
1 Year Ago
Consolidated locomotive light LODs into the main LODGroup
1 Year Ago
Set up the Locomotive lights to match Petur's spec: - Main white headlights (controlled with the headlight key) - Small white lights on the side of the train that's heading towards you - Small red lights on the side of the train that's heading away - Small green lights if the train is stationary
1 Year Ago
GameUI/MenuUI changes that Unity wants to do
1 Year Ago
Adjusted vacuum height on the loot wagon
1 Year Ago
Fixed vacuum disappearing while animating by enabling "Update when offscreen"
1 Year Ago
Train unloading vacuum now stretches to different depths depending on the wagon type
1 Year Ago
Unloadable wagon bits and pieces
1 Year Ago
Added a note to TriggerBase that it doesn't correctly handle GameObjects with multiple colliders (looked into fixing it properly but it wouldn't be simple)
1 Year Ago
Fixed fuel tank collider detection issue. Our triggers get confused by multiple colliders on multiple gameobjects.
1 Year Ago
Updated locomotive monitor to the new screen size and aspect ratio. Removed widescreen support from the train monitor code.
1 Year Ago
Trainyard S2P. Properly fixes the error on server load in GetPercentFull.
1 Year Ago
Full manifest rebuild, committing all changes apart from generated materials to clean up all the mess. Should hopefully fix Aux2 builds as well.
1 Year Ago
Modified the GetPercentFull fix from 72,345
1 Year Ago
Merge Main - Trainyard Update
1 Year Ago
Minor edit
1 Year Ago
Fixed locomotive light material errors after the model update
1 Year Ago
Fixed fuel wagon gibs. Manifest update.
1 Year Ago
Finished setup - fuel wagon now fully functional. Output goes into the red tank.
1 Year Ago
Fixed layer issues
1 Year Ago
Some variation in the hatch anim
1 Year Ago
Hatch animation is bouncy instead of linear. Refactoring.
1 Year Ago
Basic automatic hatch animation for the fuel wagon
1 Year Ago
Unloadable fuel wagon WIP. New prefab, script, updated colliders.
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Manifest build for wagon changes
1 Year Ago
Set up the updated loot wagon, removed my temporary content
1 Year Ago
Set loot wagon loot to use the train wagon info message as their title. Wagon crates DoPrepare + manifest.
1 Year Ago
Fixed genericsmall loot panel not looking at the requested loot title. Got missed as it's not in the loot panels scene
1 Year Ago
Lock the loot wagon loot until the ore is removed
1 Year Ago
Don't show open interaction for the loot wagon
1 Year Ago
Destroy the ore when removing it from loot wagons, instead of sending it to the output
1 Year Ago
Loot wagon WIP, fills and unloads.
1 Year Ago
Loot wagon WIP. Made a placeholder dirt pile.
1 Year Ago
Fixed satchel charges sticking to the storage unloading area
1 Year Ago
Ore plane positioning
1 Year Ago
Catch a couple of NREs that would come up in RustText and fonts when building manifest
1 Year Ago
- Loot wagon WIP. - New loot crate prefabs for the loot wagon.
1 Year Ago
Wagon ore amount is now variable, not always full. Fixed 'fixcars' not always filling wagons correctly.
1 Year Ago
Replaced the tower wheels with non-interactive ones
1 Year Ago
Text edit
1 Year Ago
The Generic and Generic_Resizable loot panels now automatically resize to support title text that goes beyond one line
1 Year Ago
Added UI info for the unloadable wagons
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
S2P trainyard, fixes output hopper interaction working only on my test map
1 Year Ago
Fixcars refills ore wagons
1 Year Ago
Improved animation system for the output hopper