branchrust_reboot/main/travelling_vendorcancel
                         
                     
             
         
     
    
        
301 Commits over 91 Days - 0.14cph!
    
    
    
        
            
            
            
                
                Added rigged model (separate model for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                shadowed window mesh for interior of barred window, positioned turrets correctly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added client flags for braking, pulling over and lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose overall stock
Swap vendor  check to a distance check
Expose refill time
Set vendor up to just have 1 of each item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose refill time
Increase brake power
Reduced check radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect patron wait condition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawned vendor now points in the direction of initial travel
Client stop targets discarded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vendor fronts to new WIP model
Removed DDdraw's
Removed redudant ServerInit in vendor front
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sorted wheel values
Vendor moves as expected again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Broken vendor travel
Hardcoded turning radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                vendor truck wip model and basic materials
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                - Increased range to be classified at destination
- Increased steering sensitivity
- Added downforce based on speed
- Tightened suspension springs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor now destroys barricades that it runs into
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some weight from the vendor (took out the passenger seat)
Suped up the engine (+50 horsepower)
Added racing breaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed vendor positions
Fixed weird wheel placement issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vending machines now take random amount of entries if the entries supplied are higher than 7
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an awful developer model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup vendor fronts properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rewrote vending front
Fixed collision issues
Broke RPC somehow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed priv issues on front
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vending machine front - multiple fronts can reference the same base machine
Fixed weird offsets
Rebuilt phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Localise travelling vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added various resources and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added 20 weapons to travelling vendors orders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added setting to show display names rather than shortname
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed editor entry not being marked as dirty
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC Vending Order now colours entries according to rarity
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                vendor turret prefab - model, lods, materials and basic prefab setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Custom inspector tool for messing with NPCVendingOrders
First lot of travelling vendor orders complete
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ability to get random entries from a vending order list
Added ability to set min,max pricing as well as very low pricing and pricing chances
Weight moved to different section
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor will attempt to straighten itself up once it pulls over
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code cleanup
Exposed more things as variables
Pullover timer added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Basic setup for pulling over
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Successfully ignores people who try to block its path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debug lists
Ensure targets are in the right dictionaries
Ignored players are now properly removed from the blockers list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed argument exceptions in dictionary
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken rowboat prefab