branchrust_reboot/main/travelling_vendorcancel

299 Commits over 91 Days - 0.14cph!

2 Years Ago
scaled turret to 0.9
2 Years Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
2 Years Ago
wip textures
2 Years Ago
Added client flags for braking, pulling over and lights
2 Years Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
2 Years Ago
Expose refill time Increase brake power Reduced check radius
2 Years Ago
Fixed incorrect patron wait condition
2 Years Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
2 Years Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
2 Years Ago
Sorted wheel values Vendor moves as expected again
2 Years Ago
Broken vendor travel Hardcoded turning radius
2 Years Ago
vendor truck wip model and basic materials
2 Years Ago
Merge main
2 Years Ago
Minor changes
2 Years Ago
Distance check on vendor
2 Years Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
2 Years Ago
Vendor now destroys barricades that it runs into
2 Years Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
2 Years Ago
Merge main
2 Years Ago
Fixed vendor positions Fixed weird wheel placement issues
2 Years Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
2 Years Ago
Added an awful developer model
2 Years Ago
Setup vendor fronts properly
2 Years Ago
Fixed an Ian bug
2 Years Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
2 Years Ago
Fixed priv issues on front
2 Years Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
2 Years Ago
Localise travelling vendor
2 Years Ago
Added various resources and materials
2 Years Ago
Added 20 weapons to travelling vendors orders
2 Years Ago
Added setting to show display names rather than shortname
2 Years Ago
Fixed editor entry not being marked as dirty
2 Years Ago
NPC Vending Order now colours entries according to rarity
2 Years Ago
Merge main
2 Years Ago
Merged main
2 Years Ago
vendor turret prefab - model, lods, materials and basic prefab setup
2 Years Ago
Sell manifest update
2 Years Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
2 Years Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
2 Years Ago
Vendor will attempt to straighten itself up once it pulls over
2 Years Ago
Code cleanup Exposed more things as variables Pullover timer added
2 Years Ago
Basic setup for pulling over
2 Years Ago
Merge main
2 Years Ago
Successfully ignores people who try to block its path
2 Years Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
2 Years Ago
Fixed argument exceptions in dictionary
2 Years Ago
Removed rubbish
2 Years Ago
Fixed broken rowboat prefab
2 Years Ago
Setup map marker update on invokerepeating rather than FixedUpdate
2 Years Ago
Merge main