branchrust_reboot/main/travelling_vendorcancel
                         
                     
             
         
     
    
        
301 Commits over 91 Days - 0.14cph!
    
    
    
        
            
            
            
                
                Basic vehicle visuals port
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Round prices up to the nearest 5 to make them look nicer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Turret laser FX.
Neon texture adjustments.
Added neon emission to lighting prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vendor front spacing and placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dodgy serverside references causing duplicate vendor fronts and turrets
Vendor fronts should now be spawned in the correct position
Setup work for new icon
Prefab changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                2-stage exhaust prefab. Idle+Driving.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed broken protobuf file
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added quick death to get on AUX.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed roads being picked up as a spawn check
Added some convars to customise behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one.
This prevents vendor from spawning on top of anything.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Lighting prefab & related mats & textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more sell orders
Broken new turret setup with vendor
Setup turrent variant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect index (again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect destination on event start
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sorted null hit colliders in obstacle check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear now-missing component in RealmedRemove, and remove unused LODGroup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Event setup
Added missed world mask to obstacles
Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up the vehicle world + detailed collider sets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved the front force trigger to a separate GameObject
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix travelling vendor code compilation when in client or server only modes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> travelling_vendor (client compile fixes)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed random letter in file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vendor alignment 
Made alignment work with steering instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> travelling_vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pull over does appropriate checks either side
Ensure waiting on pullover is consistent
Additional safety checks whilst aligning
Entity info on death by vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor clientside stuff:
- basic steering
- basic wheel rotation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                set correct texture scale in engine
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a bunch of weird bugs with pulling over
Lights flag now sets at night
Dynamic destination distance checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Aligning state now applies force and does appopriate angle checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pull over methods use the brakes like everything else
Is server check on client scripts
Refactor vendor prefab into categories
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vendor spawn orientation
More consistent pulling over positions
Increased vendor mass and drag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevented vendor from tipping over in some scenarios