branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

1 Year Ago
Created and setup icon for travelling vendor
1 Year Ago
Removed 3P green laser from the ground underneath the turret Added the red laser to the turret, just to test
1 Year Ago
Brake light prefab tweaks/additions
1 Year Ago
Added the exhaust
1 Year Ago
Probably fixed all the remaining light issues. Untested yet.
1 Year Ago
Fixed vehicle light scripts not using the correct default values.
1 Year Ago
Bounce improvements.
1 Year Ago
Update phrases
1 Year Ago
Regen manifest
1 Year Ago
Ready to go
1 Year Ago
Cherrypicked server override fix
1 Year Ago
Cherrypicked VehicleChassis Workaround
1 Year Ago
Cherrypicked event compile fix
1 Year Ago
Fixed codegen errors
1 Year Ago
Merge Main -> Travelling Vendor
1 Year Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
1 Year Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
1 Year Ago
Adjusted wheel collider values. Appears to be more stable overall
1 Year Ago
Dont force network update every fixed update. Seems to provide better results at first glance
1 Year Ago
Fixed vending machine screens not showing anything
1 Year Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
1 Year Ago
Lowered centre of mass
1 Year Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
1 Year Ago
Reduce left right wobble Debug logs for brakes/indicators
1 Year Ago
Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
1 Year Ago
Another compile fix Typo fix
1 Year Ago
Merge from dynamic_vendor_pricing
1 Year Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
1 Year Ago
Setup most of the base to handle indicator blinking
1 Year Ago
Extra map markers
1 Year Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
1 Year Ago
texturing updates
1 Year Ago
uv2 tweaks for emissive
1 Year Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
1 Year Ago
Fixed server build errors
1 Year Ago
Merge issues fixed
1 Year Ago
textures that plastic forgot to commit in 99328
1 Year Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
1 Year Ago
Power boost to stop struggling on hills Logs removed
1 Year Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
1 Year Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
1 Year Ago
Fixed incorrect tangent when checking pull over position validity
1 Year Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
1 Year Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
1 Year Ago
Missed files
1 Year Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
1 Year Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
1 Year Ago
Added extra hours method to wipe timer
1 Year Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
1 Year Ago
Optimised ring road search