branchrust_reboot/main/travelling_vendorcancel

299 Commits over 91 Days - 0.14cph!

2 Years Ago
Brake light prefab tweaks/additions
2 Years Ago
Added the exhaust
2 Years Ago
Probably fixed all the remaining light issues. Untested yet.
2 Years Ago
Fixed vehicle light scripts not using the correct default values.
2 Years Ago
Bounce improvements.
2 Years Ago
Update phrases
2 Years Ago
Regen manifest
2 Years Ago
Ready to go
2 Years Ago
Cherrypicked server override fix
2 Years Ago
Cherrypicked VehicleChassis Workaround
2 Years Ago
Cherrypicked event compile fix
2 Years Ago
Fixed codegen errors
2 Years Ago
Merge Main -> Travelling Vendor
2 Years Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
2 Years Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
2 Years Ago
Adjusted wheel collider values. Appears to be more stable overall
2 Years Ago
Dont force network update every fixed update. Seems to provide better results at first glance
2 Years Ago
Fixed vending machine screens not showing anything
2 Years Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
2 Years Ago
Lowered centre of mass
2 Years Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
2 Years Ago
Reduce left right wobble Debug logs for brakes/indicators
2 Years Ago
Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
2 Years Ago
Another compile fix Typo fix
2 Years Ago
Merge from dynamic_vendor_pricing
2 Years Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
2 Years Ago
Setup most of the base to handle indicator blinking
2 Years Ago
Extra map markers
2 Years Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
2 Years Ago
texturing updates
2 Years Ago
uv2 tweaks for emissive
2 Years Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
2 Years Ago
Fixed server build errors
2 Years Ago
Merge issues fixed
2 Years Ago
textures that plastic forgot to commit in 99328
2 Years Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
2 Years Ago
Power boost to stop struggling on hills Logs removed
2 Years Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
2 Years Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
2 Years Ago
Fixed incorrect tangent when checking pull over position validity
2 Years Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
2 Years Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
2 Years Ago
Missed files
2 Years Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
2 Years Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
2 Years Ago
Added extra hours method to wipe timer
2 Years Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
2 Years Ago
Optimised ring road search
2 Years Ago
Basic vehicle visuals port
2 Years Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.