branchrust_reboot/main/travelling_vendorcancel
                         
                     
             
         
     
    
        
301 Commits over 91 Days - 0.14cph!
    
    
    
        
            
            
            
                
                Fixed layering issue stopping vendor from detecting trains
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped crappy taped together vendor front menu system with something more reliable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Vendor will destroy train cars in its path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce pull over check time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary.
Reverted some code that removed Shop Icon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added upper bound to obstacle blocking
Code cleanup
Better error messages
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Greatly reduced target detection range
Minor code cleanup
Added convar to have the vendor destroy buildings. Disabled by default.
Increased push box size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed icon to green one
Increased icon size
 
                
                
                
                
                
             
         
        
            
            
            
                
                disable ambeint sounds on travelling vendor turrets
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved turrets closer to the vendor centre
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added random engine backfires
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added side turrets to the vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor attacker is not marked as hostile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wired headlights and spotlights to TOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> travelling_vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Travelling vendor is no longer globally networked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check if we have someone around before dying
Swapped to pattern matching
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced pull over distance again
Get component if null on serverside menu
Target code semi-cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pick further away points to align to
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove smoothing pass for alignment
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                lod distances, lod4 stays longer
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked emissive indicators so they dont pixelate at range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed order of NRE checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more checks to try and kerb this NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor can now get over rails
Added rails to vendor test map
Added more accurate detailed colliders
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                ▄▌▌█▌█▊ ▆█▆█▆▇▄▅ ▉▆▊▊ ▄▄▊▆▍▆▆▆▋▊▋.
 
                
                
                
                
                
             
         
        
            
            
            
                
                emissive tweaks for lods, reversed indicators so they function like real ones (off default)  , tweaks to lodding values especially turrets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added client check for editor script
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed override steering bug
Increased time between pullovers
 
                
                
                
                
                
             
         
        
            
            
            
                
                remove ambient sound from travelling vendor vending machines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Greatly improved the performance of vendor position pull over collider check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Drive for a bit before switching off indicators
Removed another sphere
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed unset indicators on pull off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another bug with hazards
Commented out debug spheres
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced serverside max steer angle to a more realistic maximum
Swapped right indicator use flags that are actually free
Setup hazard lights on pull over
Prevent explosives from being able to be placed on the vendor
Fixed issues with right indicator
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm_screen atlassed emissive
 
                
                
                
                
                
             
         
        
            
            
            
                
                emissive tweaks. less ring around the indicators