branchrust_reboot/main/travelling_vendorcancel

299 Commits over 91 Days - 0.14cph!

1 Year Ago
Fixed layering issue stopping vendor from detecting trains
1 Year Ago
Swapped crappy taped together vendor front menu system with something more reliable
1 Year Ago
Merge main
1 Year Ago
Vendor will destroy train cars in its path
1 Year Ago
Reduce pull over check time
1 Year Ago
Removed unneeded art
1 Year Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
1 Year Ago
Regen
1 Year Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
1 Year Ago
merge from main
1 Year Ago
Codegen woops!
1 Year Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
1 Year Ago
Changed icon to green one Increased icon size
1 Year Ago
disable ambeint sounds on travelling vendor turrets
1 Year Ago
backfire sound
1 Year Ago
Moved turrets closer to the vendor centre
1 Year Ago
Added random engine backfires
1 Year Ago
Added side turrets to the vendor
1 Year Ago
Vendor attacker is not marked as hostile
1 Year Ago
Wired headlights and spotlights to TOD
1 Year Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
1 Year Ago
Merge main -> travelling_vendor
2 Years Ago
Travelling vendor is no longer globally networked
2 Years Ago
Check if we have someone around before dying Swapped to pattern matching
2 Years Ago
Return out of death
2 Years Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
2 Years Ago
Pick further away points to align to
2 Years Ago
Remove smoothing pass for alignment
2 Years Ago
Increased radius check
2 Years Ago
lod distances, lod4 stays longer
2 Years Ago
tweaked emissive indicators so they dont pixelate at range
2 Years Ago
Fixed order of NRE checks
2 Years Ago
Added more checks to try and kerb this NRE
2 Years Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
2 Years Ago
Fixes
2 Years Ago
Looping fix.
2 Years Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
2 Years Ago
Added client check for editor script
2 Years Ago
Fixing compile error
2 Years Ago
Fixed override steering bug Increased time between pullovers
2 Years Ago
remove ambient sound from travelling vendor vending machines
2 Years Ago
Greatly improved the performance of vendor position pull over collider check
2 Years Ago
Drive for a bit before switching off indicators Removed another sphere
2 Years Ago
Fixed unset indicators on pull off
2 Years Ago
Fixed another bug with hazards Commented out debug spheres
2 Years Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
2 Years Ago
vm_screen atlassed emissive
2 Years Ago
emissive tweaks. less ring around the indicators
2 Years Ago
Increase indicator speed
2 Years Ago
updated unique textures